< Summary

Class:DCL.Components.LoadWrapper_GLTF
Assembly:MainScripts
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/LoadableShapes/LoadWrapper/LoadWrapper_GLTF.cs
Covered lines:42
Uncovered lines:5
Coverable lines:47
Total lines:100
Line coverage:89.3% (42 of 47)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Load(...)0%6.156084%
OnFailWrapper(...)0%220100%
OnSuccessWrapper(...)0%220100%
OnEntityCleanup(...)0%110100%
Unload()0%220100%
ToString()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Components/LoadableShapes/LoadWrapper/LoadWrapper_GLTF.cs

#LineLine coverage
 1using System;
 2using UnityEngine;
 3using UnityEngine.Assertions;
 4
 5namespace DCL.Components
 6{
 7    public class LoadWrapper_GLTF : LoadWrapper
 8    {
 9        static readonly bool VERBOSE = false;
 10
 11        RendereableAssetLoadHelper loadHelper;
 12
 13        public ContentProvider customContentProvider;
 14
 15        private Action<Rendereable> successWrapperEvent;
 16        private Action<Exception> failWrapperEvent;
 17
 18        public override void Load(string targetUrl, Action<LoadWrapper> OnSuccess, Action<LoadWrapper, Exception> OnFail
 19        {
 7920            if (loadHelper != null)
 21            {
 222                loadHelper.Unload();
 23
 224                if (VERBOSE)
 025                    Debug.Log("Forgetting not null loader...");
 26            }
 27
 7928            alreadyLoaded = false;
 7929            Assert.IsFalse(string.IsNullOrEmpty(targetUrl), "url is null!!");
 30
 31
 7932            if (customContentProvider == null)
 033                loadHelper = new RendereableAssetLoadHelper(this.entity.scene.contentProvider, entity.scene.sceneData.ba
 34            else
 7935                loadHelper = new RendereableAssetLoadHelper(customContentProvider, entity.scene.sceneData.baseUrlBundles
 36
 7937            loadHelper.settings.forceGPUOnlyMesh = true;
 7938            loadHelper.settings.parent = entity.meshRootGameObject.transform;
 39
 7940            if (initialVisibility == false)
 41            {
 042                loadHelper.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.INVISIBLE;
 043            }
 44            else
 45            {
 7946                if (useVisualFeedback)
 147                    loadHelper.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.VISIBLE_WITH_TRANSITI
 48                else
 7849                    loadHelper.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.VISIBLE_WITHOUT_TRANS
 50            }
 51
 7952            this.entity.OnCleanupEvent -= OnEntityCleanup;
 7953            this.entity.OnCleanupEvent += OnEntityCleanup;
 54
 14955            successWrapperEvent = x => OnSuccessWrapper(OnSuccess);
 8156            failWrapperEvent = error => OnFailWrapper(OnFail, error);
 57
 7958            loadHelper.OnSuccessEvent += successWrapperEvent;
 7959            loadHelper.OnFailEvent += failWrapperEvent;
 7960            loadHelper.Load(targetUrl);
 7961        }
 62
 63        private void OnFailWrapper(Action<LoadWrapper, Exception> OnFail, Exception exception)
 64        {
 265            alreadyLoaded = true;
 266            loadHelper.OnSuccessEvent -= successWrapperEvent;
 267            loadHelper.OnFailEvent -= failWrapperEvent;
 268            this.entity.OnCleanupEvent -= OnEntityCleanup;
 269            OnFail?.Invoke(this, exception);
 270        }
 71
 72        private void OnSuccessWrapper(Action<LoadWrapper> OnSuccess)
 73        {
 7074            alreadyLoaded = true;
 7075            loadHelper.OnSuccessEvent -= successWrapperEvent;
 7076            loadHelper.OnFailEvent -= failWrapperEvent;
 77
 7078            DataStore.i.sceneWorldObjects.AddRendereable(entity, loadHelper.loadedAsset);
 7079            OnSuccess?.Invoke(this);
 7080        }
 81
 482        public void OnEntityCleanup(ICleanableEventDispatcher source) { Unload(); }
 83
 84        public override void Unload()
 85        {
 6586            if ( loadHelper.loadedAsset != null )
 87            {
 5888                DataStore.i.sceneWorldObjects.RemoveRendereable(entity, loadHelper.loadedAsset);
 89            }
 90
 6591            loadHelper.Unload();
 6592            this.entity.OnCleanupEvent -= OnEntityCleanup;
 6593            loadHelper.OnSuccessEvent -= successWrapperEvent;
 6594            loadHelper.OnFailEvent -= failWrapperEvent;
 6595            alreadyLoaded = false;
 6596        }
 97
 098        public override string ToString() { return $"LoadWrapper ... {loadHelper.ToString()}"; }
 99    }
 100}