< Summary

Class:MinimapHUDController
Assembly:MinimapHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Minimap/MinimapHUDController.cs
Covered lines:39
Uncovered lines:15
Coverable lines:54
Total lines:120
Line coverage:72.2% (39 of 54)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
MinimapHUDController(...)0%110100%
MinimapHUDController()0%110100%
Dispose()0%220100%
OnPlayerCoordsChange(...)0%4.054085.71%
UpdateData(...)0%220100%
UpdateSceneName(...)0%220100%
UpdatePlayerPosition(...)0%110100%
UpdatePlayerPosition(...)0%220100%
AddZoomDelta(...)0%2100%
ToggleOptions()0%2100%
AddBookmark()0%6200%
ReportScene()0%6200%
ChangeVisibilityForBuilderInWorld(...)0%2100%
SetVisibility(...)0%110100%
AddUsersAroundIndicator(...)0%110100%
OnOnSceneInfoUpdated(...)0%6200%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Minimap/MinimapHUDController.cs

#LineLine coverage
 1using DCL.Interface;
 2using UnityEngine;
 3
 4public class MinimapHUDController : IHUD
 5{
 6    private static bool VERBOSE = false;
 7
 8    public MinimapHUDView view;
 99    private FloatVariable minimapZoom => CommonScriptableObjects.minimapZoom;
 010    private StringVariable currentSceneId => CommonScriptableObjects.sceneID;
 11
 912    public MinimapHUDModel model { get; private set; } = new MinimapHUDModel();
 13
 1814    public MinimapHUDController() : this(new MinimapHUDModel()) { }
 15
 916    public MinimapHUDController(MinimapHUDModel model)
 17    {
 918        CommonScriptableObjects.playerCoords.OnChange += OnPlayerCoordsChange;
 919        CommonScriptableObjects.builderInWorldNotNecessaryUIVisibilityStatus.OnChange += ChangeVisibilityForBuilderInWor
 920        minimapZoom.Set(1f);
 21
 922        view = MinimapHUDView.Create(this);
 923        UpdateData(model);
 924    }
 25
 26    public void Dispose()
 27    {
 928        if (view != null)
 929            UnityEngine.Object.Destroy(view.gameObject);
 30
 931        CommonScriptableObjects.playerCoords.OnChange -= OnPlayerCoordsChange;
 932        CommonScriptableObjects.builderInWorldNotNecessaryUIVisibilityStatus.OnChange -= ChangeVisibilityForBuilderInWor
 933        MinimapMetadata.GetMetadata().OnSceneInfoUpdated -= OnOnSceneInfoUpdated;
 934    }
 35
 36    private void OnPlayerCoordsChange(Vector2Int current, Vector2Int previous)
 37    {
 138        UpdatePlayerPosition(current);
 39
 140        MinimapMetadata.GetMetadata().OnSceneInfoUpdated -= OnOnSceneInfoUpdated;
 141        MinimapMetadata.MinimapSceneInfo sceneInfo = MinimapMetadata.GetMetadata().GetSceneInfo(current.x, current.y);
 142        UpdateSceneName(sceneInfo?.name);
 43
 44        // NOTE: in some cases playerCoords OnChange is triggered before kernel's message with the scene info arrives.
 45        // so in that scenario we subscribe to MinimapMetadata event to wait for the scene info.
 146        if (sceneInfo == null)
 47        {
 048            MinimapMetadata.GetMetadata().OnSceneInfoUpdated += OnOnSceneInfoUpdated;
 49        }
 150    }
 51
 52    public void UpdateData(MinimapHUDModel model)
 53    {
 954        this.model = model;
 955        view?.UpdateData(this.model);
 956    }
 57
 58    public void UpdateSceneName(string sceneName)
 59    {
 260        model.sceneName = sceneName;
 261        view?.UpdateData(model);
 262    }
 63
 64    public void UpdatePlayerPosition(Vector2 position)
 65    {
 66        const string format = "{0},{1}";
 267        UpdatePlayerPosition(string.Format(format, position.x, position.y));
 268    }
 69
 70    public void UpdatePlayerPosition(string position)
 71    {
 372        model.playerPosition = position;
 373        view?.UpdateData(model);
 374    }
 75
 076    public void AddZoomDelta(float delta) { minimapZoom.Set(Mathf.Clamp01(minimapZoom.Get() + delta)); }
 77
 078    public void ToggleOptions() { view.ToggleOptions(); }
 79
 80    public void AddBookmark()
 81    {
 82        //TODO:
 083        if (VERBOSE)
 84        {
 085            Debug.Log("Add bookmark pressed");
 86        }
 087    }
 88
 89    public void ReportScene()
 90    {
 091        if (!string.IsNullOrEmpty(currentSceneId))
 092            WebInterface.SendReportScene(currentSceneId);
 093    }
 94
 095    public void ChangeVisibilityForBuilderInWorld(bool current, bool previus) { view.gameObject.SetActive(current); }
 96
 297    public void SetVisibility(bool visible) { view.SetVisibility(visible); }
 98
 99    /// <summary>
 100    /// Enable user's around button/indicator that shows the amount of users around player
 101    /// and toggle the list of players' visibility when pressed
 102    /// </summary>
 103    /// <param name="controller">Controller for the players' list HUD</param>
 104    public void AddUsersAroundIndicator(UsersAroundListHUDController controller)
 105    {
 1106        view.usersAroundListHudButton.gameObject.SetActive(true);
 1107        controller.SetButtonView(view.usersAroundListHudButton);
 1108        controller.ToggleUsersCount(false);
 1109        KernelConfig.i.EnsureConfigInitialized().Then(kc => controller.ToggleUsersCount(kc.features.enablePeopleCounter)
 1110    }
 111
 112    private void OnOnSceneInfoUpdated(MinimapMetadata.MinimapSceneInfo sceneInfo)
 113    {
 0114        if (sceneInfo.parcels.Contains(CommonScriptableObjects.playerCoords.Get()))
 115        {
 0116            MinimapMetadata.GetMetadata().OnSceneInfoUpdated -= OnOnSceneInfoUpdated;
 0117            UpdateSceneName(sceneInfo.name);
 118        }
 0119    }
 120}