< Summary

Class:DCL.Controllers.SceneBoundsFeedbackStyle_Simple
Assembly:DCL.Runtime
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/SceneBoundariesController/SceneBoundsFeedbackStyle_Simple.cs
Covered lines:19
Uncovered lines:4
Coverable lines:23
Total lines:59
Line coverage:82.6% (19 of 23)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SceneBoundsFeedbackStyle_Simple()0%110100%
ApplyFeedback(...)0%16160100%
CleanFeedback()0%330100%
GetOriginalMaterials(...)0%6200%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/SceneBoundariesController/SceneBoundsFeedbackStyle_Simple.cs

#LineLine coverage
 1using DCL.Models;
 2using UnityEngine;
 3using System.Collections.Generic;
 4
 5namespace DCL.Controllers
 6{
 7    public class SceneBoundsFeedbackStyle_Simple : ISceneBoundsFeedbackStyle
 8    {
 6649        private readonly List<Renderer> disabledRenderers = new List<Renderer>();
 10
 11        public void ApplyFeedback(MeshesInfo meshesInfo, bool isInsideBoundaries)
 12        {
 61113            if (meshesInfo?.renderers == null || meshesInfo.renderers.Length == 0)
 35214                return;
 15
 25916            if (meshesInfo?.currentShape != null && !meshesInfo.currentShape.IsVisible())
 617                return;
 18
 114619            for (int i = 0; i < meshesInfo.renderers.Length; i++)
 20            {
 32021                if (meshesInfo.renderers[i] == null)
 22                    continue;
 23
 32024                if (isInsideBoundaries == meshesInfo.renderers[i].enabled)
 25                    continue;
 26
 20727                meshesInfo.renderers[i].enabled = isInsideBoundaries;
 28
 20729                if (isInsideBoundaries && disabledRenderers.Contains(meshesInfo.renderers[i]))
 8530                    disabledRenderers.Remove( meshesInfo.renderers[i]);
 12231                else if (!isInsideBoundaries && !disabledRenderers.Contains(meshesInfo.renderers[i]))
 10232                    disabledRenderers.Add( meshesInfo.renderers[i]);
 33            }
 25334        }
 35
 36        public void CleanFeedback()
 37        {
 7038            foreach (var renderer in disabledRenderers)
 39            {
 140                if (renderer != null)
 141                    renderer.enabled = true;
 42            }
 43
 3444            disabledRenderers.Clear();
 3445        }
 46
 47        public List<Material> GetOriginalMaterials(MeshesInfo meshesInfo)
 48        {
 049            List<Material> result = new List<Material>();
 50
 051            for (int i = 0; i < meshesInfo.renderers.Length; i++)
 52            {
 053                result.AddRange(meshesInfo.renderers[i].sharedMaterials);
 54            }
 55
 056            return result;
 57        }
 58    }
 59}