< Summary

Class:DCL.DataStore_ECS7
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_ECS7.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:17
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_ECS7()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_ECS7.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using DCL.Controllers;
 3using DCL.ECS7.UI;
 4using DCLPlugins.UUIDEventComponentsPlugin.UUIDComponent.Interfaces;
 5using UnityEngine;
 6
 7namespace DCL
 8{
 9    public class DataStore_ECS7
 10    {
 58211        public readonly BaseList<IParcelScene> scenes = new BaseList<IParcelScene>();
 58212        public readonly BaseDictionary<string, BaseRefCountedCollection<object>> pendingSceneResources = new BaseDiction
 58213        public readonly BaseDictionary<long, List<IPointerInputEvent>> entityEvents = new BaseDictionary<long, List<IPoi
 58214        public readonly BaseDictionary<long, GameObject> shapesReady = new BaseDictionary<long, GameObject>();
 58215        public IUIDataContainer uiDataContainer = new UIDataContainer();
 16    }
 17}

Methods/Properties

DataStore_ECS7()