< Summary

Class:DCL.DataStore_EmotesCustomization
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_EmotesCustomization.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:20
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_EmotesCustomization()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_EmotesCustomization.cs

#LineLine coverage
 1using System.Collections.Generic;
 2using UnityEngine;
 3
 4namespace DCL
 5{
 6    public class EquippedEmoteData
 7    {
 8        public string id;
 9        public Sprite cachedThumbnail;
 10    }
 11
 12    public class DataStore_EmotesCustomization
 13    {
 7014        public readonly BaseVariable<bool> isWheelInitialized = new BaseVariable<bool>(false);
 7015        public readonly BaseCollection<EquippedEmoteData> unsavedEquippedEmotes = new BaseCollection<EquippedEmoteData>(
 7016        public readonly BaseCollection<EquippedEmoteData> equippedEmotes = new BaseCollection<EquippedEmoteData>(new Lis
 7017        public readonly BaseVariable<bool> isEmotesCustomizationSelected = new BaseVariable<bool>(false);
 7018        public readonly BaseCollection<string> currentLoadedEmotes = new BaseCollection<string>();
 19    }
 20}

Methods/Properties

DataStore_EmotesCustomization()