| | 1 | | using System.Collections.Generic; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCL |
| | 5 | | { |
| | 6 | | public class EquippedEmoteData |
| | 7 | | { |
| | 8 | | public string id; |
| | 9 | | public Sprite cachedThumbnail; |
| | 10 | | } |
| | 11 | |
|
| | 12 | | public class DataStore_EmotesCustomization |
| | 13 | | { |
| 70 | 14 | | public readonly BaseVariable<bool> isWheelInitialized = new BaseVariable<bool>(false); |
| 70 | 15 | | public readonly BaseCollection<EquippedEmoteData> unsavedEquippedEmotes = new BaseCollection<EquippedEmoteData>( |
| 70 | 16 | | public readonly BaseCollection<EquippedEmoteData> equippedEmotes = new BaseCollection<EquippedEmoteData>(new Lis |
| 70 | 17 | | public readonly BaseVariable<bool> isEmotesCustomizationSelected = new BaseVariable<bool>(false); |
| 70 | 18 | | public readonly BaseCollection<string> currentLoadedEmotes = new BaseCollection<string>(); |
| | 19 | | } |
| | 20 | | } |