| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using DCL.Models; |
| | 5 | | using DCLPlugins.DebugPlugins.Commons; |
| | 6 | | using UnityEngine; |
| | 7 | | using Object = UnityEngine.Object; |
| | 8 | |
|
| | 9 | | internal class EntityWireframe : IShapeListener |
| | 10 | | { |
| | 11 | | internal const float WIREFRAME_SIZE_MULTIPLIER = 1.01f; |
| | 12 | |
|
| | 13 | | private readonly GameObject wireframeOriginal; |
| | 14 | | private readonly IUpdateEventHandler updateEventHandler; |
| | 15 | |
|
| 17 | 16 | | internal readonly List<GameObject> entityWireframes = new List<GameObject>(); |
| | 17 | | private MeshesInfo meshesInfo; |
| | 18 | |
|
| 17 | 19 | | public EntityWireframe(GameObject wireframeOriginal, IUpdateEventHandler updateEventHandler) |
| | 20 | | { |
| 17 | 21 | | this.wireframeOriginal = wireframeOriginal; |
| 17 | 22 | | this.updateEventHandler = updateEventHandler; |
| 17 | 23 | | } |
| | 24 | |
|
| | 25 | | void IDisposable.Dispose() |
| | 26 | | { |
| 17 | 27 | | CleanWireframe(); |
| 17 | 28 | | } |
| | 29 | |
|
| | 30 | | void IShapeListener.OnShapeUpdated(IDCLEntity entity) |
| | 31 | | { |
| 17 | 32 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| | 33 | |
|
| 17 | 34 | | meshesInfo = entity.meshesInfo; |
| 17 | 35 | | int wireframesCount = entityWireframes.Count; |
| 17 | 36 | | int renderersCount = meshesInfo.renderers.Length; |
| | 37 | |
|
| 68 | 38 | | for (int i = wireframesCount; i < renderersCount; i++) |
| | 39 | | { |
| 17 | 40 | | var wireframe = Object.Instantiate(wireframeOriginal); |
| 17 | 41 | | wireframe.transform.localScale = Vector3.zero; |
| 17 | 42 | | wireframe.SetActive(true); |
| 17 | 43 | | entityWireframes.Add(wireframe); |
| | 44 | | } |
| | 45 | |
|
| 34 | 46 | | for (int i = wireframesCount; i > renderersCount; i--) |
| | 47 | | { |
| 0 | 48 | | int index = i - 1; |
| 0 | 49 | | DestroyWireframe(entityWireframes[index]); |
| 0 | 50 | | entityWireframes.RemoveAt(index); |
| | 51 | | } |
| | 52 | |
|
| 17 | 53 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| 17 | 54 | | } |
| | 55 | |
|
| | 56 | | void IShapeListener.OnShapeCleaned(IDCLEntity entity) |
| | 57 | | { |
| 1 | 58 | | CleanWireframe(); |
| 1 | 59 | | } |
| | 60 | |
|
| | 61 | | internal void LateUpdate() |
| | 62 | | { |
| 2 | 63 | | int renderersCount = meshesInfo.renderers.Length; |
| | 64 | |
|
| 8 | 65 | | for (int i = 0; i < renderersCount; i++) |
| | 66 | | { |
| 2 | 67 | | Transform wireframeT = entityWireframes[i].transform; |
| 2 | 68 | | Renderer renderer = meshesInfo.renderers[i]; |
| 2 | 69 | | Bounds rendererBounds = renderer.bounds; |
| | 70 | |
|
| 2 | 71 | | wireframeT.position = rendererBounds.center; |
| 2 | 72 | | wireframeT.localScale = rendererBounds.size * WIREFRAME_SIZE_MULTIPLIER; |
| | 73 | |
|
| 2 | 74 | | wireframeT.gameObject.SetActive(true); |
| | 75 | | } |
| 2 | 76 | | } |
| | 77 | |
|
| | 78 | | private void CleanWireframe() |
| | 79 | | { |
| 70 | 80 | | for (int i = 0; i < entityWireframes.Count; i++) |
| | 81 | | { |
| 17 | 82 | | DestroyWireframe(entityWireframes[i]); |
| | 83 | | } |
| 18 | 84 | | entityWireframes.Clear(); |
| 18 | 85 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| 18 | 86 | | } |
| | 87 | |
|
| | 88 | | private void DestroyWireframe(GameObject wireframe) |
| | 89 | | { |
| 17 | 90 | | if (wireframe == null) |
| 0 | 91 | | return; |
| | 92 | |
|
| 17 | 93 | | wireframe.SetActive(false); |
| 17 | 94 | | Object.Destroy(wireframe); |
| 17 | 95 | | } |
| | 96 | | } |