| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using ECSSystems.CameraSystem; |
| | 5 | | using ECSSystems.MaterialSystem; |
| | 6 | | using ECSSystems.PlayerSystem; |
| | 7 | | using ECS7System = System.Action; |
| | 8 | |
|
| | 9 | | public class ECSSystemsController : IDisposable |
| | 10 | | { |
| | 11 | | private readonly IList<ECS7System> updateSystems; |
| | 12 | | private readonly IList<ECS7System> lateUpdateSystems; |
| | 13 | | private readonly IUpdateEventHandler updateEventHandler; |
| | 14 | | private readonly ECS7System componentWriteSystem; |
| | 15 | |
|
| 0 | 16 | | public ECSSystemsController(IUpdateEventHandler updateEventHandler, ECS7System componentWriteSystem, SystemsContext |
| | 17 | | { |
| 0 | 18 | | this.updateEventHandler = updateEventHandler; |
| 0 | 19 | | this.componentWriteSystem = componentWriteSystem; |
| | 20 | |
|
| 0 | 21 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.Update, Update); |
| 0 | 22 | | updateEventHandler.AddListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| | 23 | |
|
| 0 | 24 | | updateSystems = new ECS7System[] |
| | 25 | | { |
| | 26 | | ECSTransformParentingSystem.Update, |
| | 27 | | ECSMaterialSystem.CreateSystem(context.componentGroups.texturizableGroup, |
| | 28 | | context.internalEcsComponents.texturizableComponent, context.internalEcsComponents.materialComponent) |
| | 29 | | }; |
| | 30 | |
|
| 0 | 31 | | lateUpdateSystems = new ECS7System[] |
| | 32 | | { |
| | 33 | | ECSCameraEntitySystem.CreateSystem(context.componentWriter), |
| | 34 | | ECSPlayerTransformSystem.CreateSystem(context.componentWriter) |
| | 35 | | }; |
| 0 | 36 | | } |
| | 37 | |
|
| | 38 | | public void Dispose() |
| | 39 | | { |
| 0 | 40 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.Update, Update); |
| 0 | 41 | | updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.LateUpdate, LateUpdate); |
| 0 | 42 | | } |
| | 43 | |
|
| | 44 | | private void Update() |
| | 45 | | { |
| 0 | 46 | | int count = updateSystems.Count; |
| 0 | 47 | | for (int i = 0; i < count; i++) |
| | 48 | | { |
| 0 | 49 | | updateSystems[i].Invoke(); |
| | 50 | | } |
| 0 | 51 | | } |
| | 52 | |
|
| | 53 | | private void LateUpdate() |
| | 54 | | { |
| 0 | 55 | | int count = lateUpdateSystems.Count; |
| 0 | 56 | | for (int i = 0; i < count; i++) |
| | 57 | | { |
| 0 | 58 | | lateUpdateSystems[i].Invoke(); |
| | 59 | | } |
| 0 | 60 | | componentWriteSystem.Invoke(); |
| 0 | 61 | | } |
| | 62 | | } |