| | 1 | | using DCL.Controllers; |
| | 2 | | using DCL.CRDT; |
| | 3 | | using DCL.ECSComponents; |
| | 4 | | using DCL.ECSRuntime; |
| | 5 | |
|
| | 6 | | namespace DCL.ECS7 |
| | 7 | | { |
| | 8 | | public class ECS7Plugin : IPlugin |
| | 9 | | { |
| | 10 | | private readonly ComponentCrdtWriteSystem crdtWriteSystem; |
| | 11 | | private readonly IECSComponentWriter componentWriter; |
| | 12 | | private readonly ECS7ComponentsComposer componentsComposer; |
| | 13 | | private readonly ECSSystemsController systemsController; |
| | 14 | | private readonly ECSComponentsFactory componentsFactory; |
| | 15 | | private readonly ECSComponentsManager componentsManager; |
| | 16 | | private readonly InternalECSComponents internalEcsComponents; |
| | 17 | | private readonly CanvasPainter canvasPainter; |
| | 18 | |
|
| | 19 | | private readonly ISceneController sceneController; |
| | 20 | |
|
| 0 | 21 | | public ECS7Plugin() |
| | 22 | | { |
| 0 | 23 | | sceneController = Environment.i.world.sceneController; |
| | 24 | |
|
| 0 | 25 | | componentsFactory = new ECSComponentsFactory(); |
| 0 | 26 | | componentsManager = new ECSComponentsManager(componentsFactory.componentBuilders); |
| 0 | 27 | | internalEcsComponents = new InternalECSComponents(componentsManager, componentsFactory); |
| | 28 | |
|
| 0 | 29 | | crdtWriteSystem = new ComponentCrdtWriteSystem(Environment.i.world.state, sceneController, DataStore.i.rpcCo |
| 0 | 30 | | componentWriter = new ECSComponentWriter(crdtWriteSystem.WriteMessage); |
| | 31 | |
|
| 0 | 32 | | componentsComposer = new ECS7ComponentsComposer(componentsFactory, componentWriter, internalEcsComponents); |
| | 33 | |
|
| 0 | 34 | | SystemsContext systemsContext = new SystemsContext(componentWriter, internalEcsComponents, new ComponentGrou |
| 0 | 35 | | systemsController = new ECSSystemsController(Environment.i.platform.updateEventHandler, crdtWriteSystem.Late |
| | 36 | |
|
| 0 | 37 | | canvasPainter = new CanvasPainter(DataStore.i.ecs7, CommonScriptableObjects.rendererState, Environment.i.pla |
| | 38 | |
|
| 0 | 39 | | sceneController.OnNewSceneAdded += OnSceneAdded; |
| 0 | 40 | | } |
| | 41 | |
|
| | 42 | | public void Dispose() |
| | 43 | | { |
| 0 | 44 | | componentsComposer.Dispose(); |
| 0 | 45 | | crdtWriteSystem.Dispose(); |
| 0 | 46 | | componentWriter.Dispose(); |
| 0 | 47 | | systemsController.Dispose(); |
| 0 | 48 | | internalEcsComponents.Dispose(); |
| | 49 | |
|
| 0 | 50 | | canvasPainter.Dispose(); |
| | 51 | |
|
| 0 | 52 | | sceneController.OnNewSceneAdded -= OnSceneAdded; |
| 0 | 53 | | } |
| | 54 | |
|
| | 55 | | private void OnSceneAdded(IParcelScene scene) |
| | 56 | | { |
| 0 | 57 | | scene.crdtExecutor = new CRDTExecutor(scene, componentsManager); |
| 0 | 58 | | } |
| | 59 | | } |
| | 60 | | } |