| | | 1 | | using System; |
| | | 2 | | using System.Collections; |
| | | 3 | | using System.Collections.Generic; |
| | | 4 | | using UnityEngine; |
| | | 5 | | |
| | | 6 | | public class ApplicationFocusService : IApplicationFocusService |
| | | 7 | | { |
| | | 8 | | |
| | | 9 | | public event Action OnApplicationFocus; |
| | | 10 | | public event Action OnApplicationFocusLost; |
| | | 11 | | private bool currentFocusState; |
| | | 12 | | |
| | | 13 | | public void Initialize() |
| | | 14 | | { |
| | 667 | 15 | | Application.focusChanged += FocusChange; |
| | 667 | 16 | | currentFocusState = Application.isFocused; |
| | 667 | 17 | | } |
| | | 18 | | private void FocusChange(bool focus) |
| | | 19 | | { |
| | 6 | 20 | | if (currentFocusState == focus) |
| | 0 | 21 | | return; |
| | | 22 | | |
| | 6 | 23 | | if (focus) |
| | | 24 | | { |
| | 4 | 25 | | OnFocusGained(); |
| | 4 | 26 | | } |
| | | 27 | | else |
| | | 28 | | { |
| | 2 | 29 | | OnFocusLost(); |
| | | 30 | | } |
| | 6 | 31 | | currentFocusState = focus; |
| | 6 | 32 | | } |
| | | 33 | | |
| | | 34 | | internal void OnFocusGained() |
| | | 35 | | { |
| | 5 | 36 | | OnApplicationFocus?.Invoke(); |
| | 1 | 37 | | } |
| | | 38 | | |
| | | 39 | | internal void OnFocusLost() |
| | | 40 | | { |
| | 3 | 41 | | OnApplicationFocusLost?.Invoke(); |
| | 1 | 42 | | } |
| | | 43 | | |
| | | 44 | | public void Dispose() |
| | | 45 | | { |
| | 665 | 46 | | Application.focusChanged -= FocusChange; |
| | 665 | 47 | | } |
| | | 48 | | |
| | | 49 | | } |