| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL |
| | 7 | | { |
| | 8 | | public class AssetPromise_Material : AssetPromise<Asset_Material> |
| | 9 | | { |
| | 10 | | private readonly AssetPromise_Material_Model model; |
| | 11 | |
|
| | 12 | | private AssetPromise_Texture emissiveTexturePromise; |
| | 13 | | private AssetPromise_Texture alphaTexturetPromise; |
| | 14 | | private AssetPromise_Texture albedoTexturePromise; |
| | 15 | | private AssetPromise_Texture bumpTexturePormise; |
| | 16 | |
|
| | 17 | | private Coroutine loadCoroutine; |
| | 18 | |
|
| 0 | 19 | | public AssetPromise_Material(AssetPromise_Material_Model model) |
| | 20 | | { |
| 0 | 21 | | this.model = model; |
| 0 | 22 | | } |
| | 23 | |
|
| 24 | 24 | | protected override void OnAfterLoadOrReuse() { } |
| | 25 | |
|
| 29 | 26 | | protected override void OnBeforeLoadOrReuse() { } |
| | 27 | |
|
| | 28 | | protected override void OnCancelLoading() |
| | 29 | | { |
| 5 | 30 | | AssetPromiseKeeper_Texture.i.Forget(emissiveTexturePromise); |
| 5 | 31 | | AssetPromiseKeeper_Texture.i.Forget(alphaTexturetPromise); |
| 5 | 32 | | AssetPromiseKeeper_Texture.i.Forget(albedoTexturePromise); |
| 5 | 33 | | AssetPromiseKeeper_Texture.i.Forget(bumpTexturePormise); |
| | 34 | |
|
| 5 | 35 | | CoroutineStarter.Stop(loadCoroutine); |
| 5 | 36 | | loadCoroutine = null; |
| 5 | 37 | | } |
| | 38 | |
|
| | 39 | | protected override void OnLoad(Action OnSuccess, Action<Exception> OnFail) |
| | 40 | | { |
| 22 | 41 | | CoroutineStarter.Stop(loadCoroutine); |
| 22 | 42 | | loadCoroutine = CoroutineStarter.Start(CreateMaterial(model, OnSuccess, OnFail)); |
| 22 | 43 | | } |
| | 44 | |
|
| | 45 | | public override object GetId() |
| | 46 | | { |
| 144 | 47 | | return model; |
| | 48 | | } |
| | 49 | |
|
| | 50 | | protected override bool AddToLibrary() |
| | 51 | | { |
| 17 | 52 | | if (!library.Add(asset)) |
| | 53 | | { |
| 0 | 54 | | return false; |
| | 55 | | } |
| | 56 | |
|
| 17 | 57 | | asset = library.Get(asset.id); |
| 17 | 58 | | return true; |
| | 59 | | } |
| | 60 | |
|
| | 61 | | private IEnumerator CreateMaterial(AssetPromise_Material_Model model, Action OnSuccess, Action<Exception> OnFail |
| | 62 | | { |
| 22 | 63 | | Material material = model.isPbrMaterial ? PBRMaterial.Create() : BasicMaterial.Create(); |
| | 64 | | #if UNITY_EDITOR |
| 22 | 65 | | material.name = $"{(model.isPbrMaterial ? "PBRMaterial_" : "BasicMaterial_")}{model.GetHashCode()}"; |
| | 66 | | #endif |
| 22 | 67 | | if (model.isPbrMaterial) |
| | 68 | | { |
| 0 | 69 | | PBRMaterial.SetUpColors(material, model.albedoColor, model.emissiveColor, model.reflectivityColor, model |
| 0 | 70 | | PBRMaterial.SetUpProps(material, model.metallic, model.roughness, model.glossiness, model.specularIntens |
| 0 | 71 | | PBRMaterial.SetUpTransparency(material, model.transparencyMode, model.alphaTexture, model.albedoColor, m |
| 0 | 72 | | } |
| | 73 | | else |
| | 74 | | { |
| 22 | 75 | | BasicMaterial.SetUp(material, model.alphaTest); |
| | 76 | | } |
| | 77 | |
|
| 22 | 78 | | albedoTexturePromise = CreateTexturePromise(model.albedoTexture); |
| 22 | 79 | | emissiveTexturePromise = CreateTexturePromise(model.emissiveTexture); |
| 22 | 80 | | alphaTexturetPromise = CreateTexturePromise(model.alphaTexture); |
| 22 | 81 | | bumpTexturePormise = CreateTexturePromise(model.bumpTexture); |
| | 82 | |
|
| 22 | 83 | | yield return WaitAll(albedoTexturePromise, emissiveTexturePromise, alphaTexturetPromise, bumpTexturePormise) |
| | 84 | |
|
| 17 | 85 | | if (albedoTexturePromise?.state == AssetPromiseState.FINISHED) |
| | 86 | | { |
| 17 | 87 | | material.SetTexture(ShaderUtils.BaseMap, albedoTexturePromise.asset.texture); |
| | 88 | | } |
| | 89 | |
|
| 17 | 90 | | if (model.isPbrMaterial) |
| | 91 | | { |
| 0 | 92 | | if (emissiveTexturePromise?.state == AssetPromiseState.FINISHED) |
| | 93 | | { |
| 0 | 94 | | material.SetTexture(ShaderUtils.EmissionMap, emissiveTexturePromise.asset.texture); |
| | 95 | | } |
| 0 | 96 | | if (alphaTexturetPromise?.state == AssetPromiseState.FINISHED) |
| | 97 | | { |
| 0 | 98 | | material.SetTexture(ShaderUtils.AlphaTexture, alphaTexturetPromise.asset.texture); |
| | 99 | | } |
| 0 | 100 | | if (bumpTexturePormise?.state == AssetPromiseState.FINISHED) |
| | 101 | | { |
| 0 | 102 | | material.SetTexture(ShaderUtils.BumpMap, bumpTexturePormise.asset.texture); |
| | 103 | | } |
| | 104 | | } |
| | 105 | |
|
| 17 | 106 | | SRPBatchingHelper.OptimizeMaterial(material); |
| | 107 | |
|
| 17 | 108 | | asset.material = material; |
| 17 | 109 | | asset.emissiveTexturePromise = emissiveTexturePromise; |
| 17 | 110 | | asset.alphaTexturetPromise = alphaTexturetPromise; |
| 17 | 111 | | asset.albedoTexturePromise = albedoTexturePromise; |
| 17 | 112 | | asset.bumpTexturePormise = bumpTexturePormise; |
| | 113 | |
|
| 17 | 114 | | OnSuccess?.Invoke(); |
| 17 | 115 | | } |
| | 116 | |
|
| | 117 | | private static AssetPromise_Texture CreateTexturePromise(AssetPromise_Material_Model.Texture? textureData) |
| | 118 | | { |
| 88 | 119 | | if (textureData == null) |
| 66 | 120 | | return null; |
| | 121 | |
|
| 22 | 122 | | AssetPromise_Material_Model.Texture texture = textureData.Value; |
| 22 | 123 | | var promise = new AssetPromise_Texture(texture.src, texture.wrapMode, texture.filterMode); |
| 22 | 124 | | AssetPromiseKeeper_Texture.i.Keep(promise); |
| 22 | 125 | | return promise; |
| | 126 | | } |
| | 127 | |
|
| | 128 | | private static IEnumerator WaitAll(AssetPromise_Texture p1, AssetPromise_Texture p2, AssetPromise_Texture p3, As |
| | 129 | | { |
| 22 | 130 | | if (p1 != null) |
| 22 | 131 | | yield return p1; |
| | 132 | |
|
| 17 | 133 | | if (p2 != null) |
| 0 | 134 | | yield return p2; |
| | 135 | |
|
| 17 | 136 | | if (p3 != null) |
| 0 | 137 | | yield return p3; |
| | 138 | |
|
| 17 | 139 | | if (p4 != null) |
| 0 | 140 | | yield return p4; |
| 17 | 141 | | } |
| | 142 | | } |
| | 143 | | } |