| | 1 | | using DCL.Helpers; |
| | 2 | | using UnityEngine; |
| | 3 | | using UnityEngine.Rendering; |
| | 4 | |
|
| | 5 | | namespace DCL |
| | 6 | | { |
| | 7 | | internal static class BasicMaterial |
| | 8 | | { |
| 1 | 9 | | private static readonly string MATERIAL_PATH = "Materials/BasicShapeMaterial"; |
| | 10 | |
|
| | 11 | | public static Material Create() |
| | 12 | | { |
| 22 | 13 | | return new Material(Utils.EnsureResourcesMaterial(MATERIAL_PATH)); |
| | 14 | | } |
| | 15 | |
|
| | 16 | | public static void SetUp(Material material, float alphaTest) |
| | 17 | | { |
| 22 | 18 | | material.EnableKeyword("_ALPHATEST_ON"); |
| 22 | 19 | | material.SetInt(ShaderUtils.ZWrite, 1); |
| 22 | 20 | | material.SetFloat(ShaderUtils.AlphaClip, 1); |
| 22 | 21 | | material.SetFloat(ShaderUtils.Cutoff, alphaTest); |
| 22 | 22 | | material.renderQueue = (int)RenderQueue.AlphaTest; |
| 22 | 23 | | } |
| | 24 | | } |
| | 25 | |
|
| | 26 | | internal static class PBRMaterial |
| | 27 | | { |
| | 28 | | private static readonly string MATERIAL_PATH = "Materials/ShapeMaterial"; |
| | 29 | |
|
| | 30 | | public static Material Create() |
| | 31 | | { |
| | 32 | | return new Material(Utils.EnsureResourcesMaterial(MATERIAL_PATH)); |
| | 33 | | } |
| | 34 | |
|
| | 35 | | public static void SetUpColors(Material material, Color albedo, Color emissive, Color reflectivity, float emissi |
| | 36 | | { |
| | 37 | | material.SetColor(ShaderUtils.BaseColor, albedo); |
| | 38 | |
|
| | 39 | | if (emissive != Color.clear && emissive != Color.black) |
| | 40 | | { |
| | 41 | | material.EnableKeyword("_EMISSION"); |
| | 42 | | } |
| | 43 | |
|
| | 44 | | material.SetColor(ShaderUtils.EmissionColor, emissive * emissiveIntensity); |
| | 45 | | material.SetColor(ShaderUtils.SpecColor, reflectivity); |
| | 46 | | } |
| | 47 | |
|
| | 48 | | public static void SetUpProps(Material material, float metallic, float roughness, float glossiness, |
| | 49 | | float specularIntensity, float directIntensity) |
| | 50 | | { |
| | 51 | | material.SetFloat(ShaderUtils.Metallic, metallic); |
| | 52 | | material.SetFloat(ShaderUtils.Smoothness, 1 - roughness); |
| | 53 | | material.SetFloat(ShaderUtils.EnvironmentReflections, glossiness); |
| | 54 | | material.SetFloat(ShaderUtils.SpecularHighlights, specularIntensity * directIntensity); |
| | 55 | | } |
| | 56 | |
|
| | 57 | | public static void SetUpTransparency(Material material, AssetPromise_Material_Model.TransparencyMode transparenc |
| | 58 | | AssetPromise_Material_Model.Texture? alphaTexture, Color albedoColor, float alphaTest) |
| | 59 | | { |
| | 60 | | // Reset shader keywords |
| | 61 | | material.DisableKeyword("_ALPHATEST_ON"); // Cut Out Transparency |
| | 62 | | material.DisableKeyword("_ALPHABLEND_ON"); // Fade Transparency |
| | 63 | | material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); // Transparent |
| | 64 | |
|
| | 65 | | if (transparencyMode == AssetPromise_Material_Model.TransparencyMode.Auto) |
| | 66 | | { |
| | 67 | | if (alphaTexture != null || albedoColor.a < 1f) //AlphaBlend |
| | 68 | | { |
| | 69 | | transparencyMode = AssetPromise_Material_Model.TransparencyMode.AlphaBlend; |
| | 70 | | } |
| | 71 | | else // Opaque |
| | 72 | | { |
| | 73 | | transparencyMode = AssetPromise_Material_Model.TransparencyMode.Opaque; |
| | 74 | | } |
| | 75 | | } |
| | 76 | |
|
| | 77 | | switch (transparencyMode) |
| | 78 | | { |
| | 79 | | case AssetPromise_Material_Model.TransparencyMode.Opaque: |
| | 80 | | material.renderQueue = (int)RenderQueue.Geometry; |
| | 81 | | material.SetFloat(ShaderUtils.AlphaClip, 0); |
| | 82 | | break; |
| | 83 | | case AssetPromise_Material_Model.TransparencyMode.AlphaTest: // ALPHATEST |
| | 84 | | material.EnableKeyword("_ALPHATEST_ON"); |
| | 85 | |
|
| | 86 | | material.SetInt(ShaderUtils.SrcBlend, (int)BlendMode.One); |
| | 87 | | material.SetInt(ShaderUtils.DstBlend, (int)BlendMode.Zero); |
| | 88 | | material.SetInt(ShaderUtils.ZWrite, 1); |
| | 89 | | material.SetFloat(ShaderUtils.AlphaClip, 1); |
| | 90 | | material.SetFloat(ShaderUtils.Cutoff, alphaTest); |
| | 91 | | material.SetInt(ShaderUtils.Surface, 0); |
| | 92 | | material.renderQueue = (int)RenderQueue.AlphaTest; |
| | 93 | | break; |
| | 94 | | case AssetPromise_Material_Model.TransparencyMode.AlphaBlend: // ALPHABLEND |
| | 95 | | material.EnableKeyword("_ALPHABLEND_ON"); |
| | 96 | |
|
| | 97 | | material.SetInt(ShaderUtils.SrcBlend, (int)BlendMode.SrcAlpha); |
| | 98 | | material.SetInt(ShaderUtils.DstBlend, (int)BlendMode.OneMinusSrcAlpha); |
| | 99 | | material.SetInt(ShaderUtils.ZWrite, 0); |
| | 100 | | material.SetFloat(ShaderUtils.AlphaClip, 0); |
| | 101 | | material.renderQueue = (int)RenderQueue.Transparent; |
| | 102 | | material.SetInt(ShaderUtils.Surface, 1); |
| | 103 | | break; |
| | 104 | | case AssetPromise_Material_Model.TransparencyMode.AlphaTestAndAlphaBlend: |
| | 105 | | material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); |
| | 106 | |
|
| | 107 | | material.SetInt(ShaderUtils.SrcBlend, (int)BlendMode.One); |
| | 108 | | material.SetInt(ShaderUtils.DstBlend, (int)BlendMode.OneMinusSrcAlpha); |
| | 109 | | material.SetInt(ShaderUtils.ZWrite, 0); |
| | 110 | | material.SetFloat(ShaderUtils.AlphaClip, 1); |
| | 111 | | material.renderQueue = (int)RenderQueue.Transparent; |
| | 112 | | material.SetInt(ShaderUtils.Surface, 1); |
| | 113 | | break; |
| | 114 | | } |
| | 115 | | } |
| | 116 | | } |
| | 117 | | } |