< Summary

Class:DCL.Builder.ECSComponentSenderHandler
Assembly:BIWBridge
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/BuilderInWorld/Scripts/BuilderInWorldBridge/ECSComponentSenderHandler.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:17
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SendNewEntityToKernel(...)0%2100%
ChangeEntityComponent(...)0%2100%
EntityTransformReport(...)0%2100%
RemoveEntityOnKernel(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/BuilderInWorld/Scripts/BuilderInWorldBridge/ECSComponentSenderHandler.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using DCL.Controllers;
 4using DCL.Models;
 5using UnityEngine;
 6
 7namespace DCL.Builder
 8{
 9    // TODO: When we have the new ECS, we will implement this functionality
 10    public class ECSComponentSenderHandler : IComponentSendHandler
 11    {
 012        public void SendNewEntityToKernel(string sceneId, long entityId, ProtocolV2.ComponentPayload[] componentsPayload
 013        public void ChangeEntityComponent(ProtocolV2.EntitySingleComponentPayload payload, IParcelScene scene) { throw n
 014        public void EntityTransformReport(IDCLEntity entity, IParcelScene scene) { throw new System.NotImplementedExcept
 015        public void RemoveEntityOnKernel(long entityId, IParcelScene scene) { throw new System.NotImplementedException()
 16    }
 17}