< Summary

Class:DCL.Builder.CommonHUD
Assembly:BIWCommonHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/BuilderInWorld/HUD/CommonHUD/Scripts/CommonHUD.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:19
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
GetPopUp()0%2100%
Initialize(...)0%2100%
Dispose()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/BuilderInWorld/HUD/CommonHUD/Scripts/CommonHUD.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL.Builder
 4{
 5    public class CommonHUD : ICommonHUD
 6    {
 7        private const string GENERIC_POP_UP_VIEW_PREFAB_PATH = "GenericPopUp/GenericPopUp";
 8        private IGenericPopUp genericPopUp;
 9
 010        public IGenericPopUp GetPopUp() => genericPopUp;
 11
 12        public void Initialize(IContext context)
 13        {
 014            genericPopUp = GameObject.Instantiate(Resources.Load<GenericPopUpView>(GENERIC_POP_UP_VIEW_PREFAB_PATH));
 015        }
 16
 017        public void Dispose() { genericPopUp.Dispose(); }
 18    }
 19}