| | 1 | | using DCL.Controllers; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using DCL.Builder; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | public abstract class BIWController : IBIWController |
| | 8 | | { |
| | 9 | | internal IParcelScene sceneToEdit; |
| | 10 | | internal IBuilderScene builderScene; |
| | 11 | |
|
| | 12 | | protected bool isEditModeActive = false; |
| | 13 | | protected IContext context; |
| | 14 | | public virtual void Initialize(IContext context) |
| | 15 | | { |
| 9 | 16 | | this.context = context; |
| 9 | 17 | | isEditModeActive = false; |
| 9 | 18 | | } |
| | 19 | |
|
| | 20 | | public virtual void EnterEditMode(IBuilderScene scene) |
| | 21 | | { |
| 228 | 22 | | builderScene = scene; |
| 228 | 23 | | sceneToEdit = builderScene.scene; |
| 228 | 24 | | isEditModeActive = true; |
| 228 | 25 | | } |
| | 26 | |
|
| | 27 | | public virtual void ExitEditMode() |
| | 28 | | { |
| 0 | 29 | | isEditModeActive = false; |
| 0 | 30 | | sceneToEdit = null; |
| 0 | 31 | | } |
| | 32 | |
|
| 0 | 33 | | public virtual void OnGUI() { } |
| | 34 | |
|
| 0 | 35 | | public virtual void LateUpdate() { } |
| | 36 | |
|
| 0 | 37 | | public virtual void Update() { } |
| | 38 | |
|
| 0 | 39 | | public virtual void Dispose() { } |
| | 40 | | } |