< Summary

Class:ProjectPublishToast
Assembly:BuilderPublisher
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/BuilderInWorld/Publisher/ProjectPublishHUD/Scripts/Projects/ProjectPublishToast.cs
Covered lines:0
Uncovered lines:6
Coverable lines:6
Total lines:24
Line coverage:0% (0 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
RefreshControl()0%2100%
SetLandInfo(...)0%2100%
SetSubtitleActive(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/BuilderInWorld/Publisher/ProjectPublishHUD/Scripts/Projects/ProjectPublishToast.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using TMPro;
 4using UnityEngine;
 5
 6public class ProjectPublishToast : BaseComponentView
 7{
 8    [SerializeField] internal TextMeshProUGUI landNameText;
 9    [SerializeField] internal TextMeshProUGUI landCoordText;
 10    [SerializeField] internal GameObject subTitleGameObject;
 11
 012    public override void RefreshControl() {  }
 13
 14    public void SetLandInfo(string landName, string landCoords)
 15    {
 016        landNameText.text = landName + " selected";
 017        landCoordText.text = landCoords;
 018    }
 19
 20    public void SetSubtitleActive(bool isActive)
 21    {
 022        subTitleGameObject.SetActive(isActive);
 023    }
 24}