| | 1 | | using System; |
| | 2 | | using DCL.Models; |
| | 3 | | using DCL.Components; |
| | 4 | | using UnityEngine; |
| | 5 | | using TMPro; |
| | 6 | | using System.Collections.Generic; |
| | 7 | | using DCL; |
| | 8 | |
|
| | 9 | | public class InteractionHoverCanvasController : MonoBehaviour |
| | 10 | | { |
| | 11 | | public Canvas canvas; |
| | 12 | | public RectTransform backgroundTransform; |
| | 13 | | public TextMeshProUGUI text; |
| | 14 | | public GameObject[] icons; |
| | 15 | |
|
| | 16 | | bool isHovered = false; |
| | 17 | | GameObject hoverIcon; |
| | 18 | | Vector3 meshCenteredPos; |
| | 19 | |
|
| | 20 | | const string ACTION_BUTTON_POINTER = "POINTER"; |
| | 21 | | const string ACTION_BUTTON_PRIMARY = "PRIMARY"; |
| | 22 | | const string ACTION_BUTTON_SECONDARY = "SECONDARY"; |
| | 23 | |
|
| | 24 | | private DataStore_Cursor dataStore; |
| | 25 | |
|
| | 26 | | void Awake() |
| | 27 | | { |
| 83 | 28 | | dataStore = DataStore.i.Get<DataStore_Cursor>(); |
| 83 | 29 | | backgroundTransform.gameObject.SetActive(false); |
| | 30 | |
|
| 83 | 31 | | dataStore.hoverFeedbackButton.OnChange += OnChangeFeedbackButton; |
| 83 | 32 | | dataStore.hoverFeedbackText.OnChange += OnChangeFeedbackText; |
| 83 | 33 | | dataStore.hoverFeedbackEnabled.OnChange += OnChangeFeedbackEnabled; |
| 83 | 34 | | dataStore.hoverFeedbackHoverState.OnChange += OnChangeFeedbackHoverState; |
| | 35 | |
|
| 83 | 36 | | UpdateCanvas(); |
| 83 | 37 | | } |
| | 38 | |
|
| | 39 | | private void OnDestroy() |
| | 40 | | { |
| 83 | 41 | | if (dataStore == null) |
| 0 | 42 | | return; |
| | 43 | |
|
| 83 | 44 | | dataStore.hoverFeedbackButton.OnChange -= OnChangeFeedbackButton; |
| 83 | 45 | | dataStore.hoverFeedbackText.OnChange -= OnChangeFeedbackText; |
| 83 | 46 | | dataStore.hoverFeedbackEnabled.OnChange -= OnChangeFeedbackEnabled; |
| 83 | 47 | | dataStore.hoverFeedbackHoverState.OnChange -= OnChangeFeedbackHoverState; |
| 83 | 48 | | } |
| | 49 | |
|
| | 50 | | private void OnChangeFeedbackHoverState(bool current, bool previous) |
| | 51 | | { |
| 16 | 52 | | SetHoverState(current); |
| 16 | 53 | | } |
| | 54 | |
|
| | 55 | | private void OnChangeFeedbackEnabled(bool current, bool previous) |
| | 56 | | { |
| 14 | 57 | | enabled = current; |
| 14 | 58 | | UpdateCanvas(); |
| 14 | 59 | | } |
| | 60 | |
|
| | 61 | | private void OnChangeFeedbackText(string current, string previous) |
| | 62 | | { |
| 13 | 63 | | text.text = current; |
| 13 | 64 | | UpdateCanvas(); |
| 13 | 65 | | } |
| | 66 | |
|
| | 67 | | private void OnChangeFeedbackButton(string current, string previous) |
| | 68 | | { |
| 13 | 69 | | ConfigureIcon(current); |
| 13 | 70 | | UpdateCanvas(); |
| 13 | 71 | | } |
| | 72 | |
|
| | 73 | | public void Setup(string button, string feedbackText) |
| | 74 | | { |
| 0 | 75 | | text.text = feedbackText; |
| 0 | 76 | | ConfigureIcon(button); |
| 0 | 77 | | UpdateCanvas(); |
| 0 | 78 | | } |
| | 79 | |
|
| | 80 | | void ConfigureIcon(string button) |
| | 81 | | { |
| 13 | 82 | | hoverIcon?.SetActive(false); |
| | 83 | |
|
| | 84 | | switch (button) |
| | 85 | | { |
| | 86 | | case ACTION_BUTTON_POINTER: |
| 0 | 87 | | hoverIcon = icons[0]; |
| 0 | 88 | | break; |
| | 89 | | case ACTION_BUTTON_PRIMARY: |
| 1 | 90 | | hoverIcon = icons[1]; |
| 1 | 91 | | break; |
| | 92 | | case ACTION_BUTTON_SECONDARY: |
| 0 | 93 | | hoverIcon = icons[2]; |
| 0 | 94 | | break; |
| | 95 | | default: // ANY |
| 12 | 96 | | hoverIcon = icons[3]; |
| | 97 | | break; |
| | 98 | | } |
| | 99 | |
|
| 13 | 100 | | hoverIcon.SetActive(true); |
| 13 | 101 | | backgroundTransform.gameObject.SetActive(true); |
| 13 | 102 | | } |
| | 103 | |
|
| | 104 | | public void SetHoverState(bool hoverState) |
| | 105 | | { |
| 285 | 106 | | if (!enabled || hoverState == isHovered) |
| 269 | 107 | | return; |
| | 108 | |
|
| 16 | 109 | | isHovered = hoverState; |
| 16 | 110 | | UpdateCanvas(); |
| 16 | 111 | | } |
| | 112 | |
|
| | 113 | | public GameObject GetCurrentHoverIcon() |
| | 114 | | { |
| 0 | 115 | | return hoverIcon; |
| | 116 | | } |
| | 117 | |
|
| | 118 | | void UpdateCanvas() |
| | 119 | | { |
| 139 | 120 | | bool newValue = enabled && isHovered; |
| | 121 | |
|
| 139 | 122 | | if (canvas.enabled != newValue) |
| 99 | 123 | | canvas.enabled = newValue; |
| 139 | 124 | | } |
| | 125 | | } |