| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using System.Linq; |
| | 5 | | using UnityEngine; |
| | 6 | | using UnityEngine.Assertions; |
| | 7 | | using DCL.Interface; |
| | 8 | | using DCL.Models; |
| | 9 | | using MainScripts.DCL.Analytics.PerformanceAnalytics; |
| | 10 | | using UnityEngine.SceneManagement; |
| | 11 | |
|
| | 12 | | namespace DCL |
| | 13 | | { |
| | 14 | | public enum QueueMode |
| | 15 | | { |
| | 16 | | Reliable, |
| | 17 | | Lossy, |
| | 18 | | } |
| | 19 | |
|
| | 20 | | public class MessagingBus : IDisposable |
| | 21 | | { |
| | 22 | | public static bool VERBOSE = false; |
| | 23 | |
|
| | 24 | | public IMessageProcessHandler handler; |
| | 25 | |
|
| 2116 | 26 | | public LinkedList<QueuedSceneMessage> pendingMessages = new LinkedList<QueuedSceneMessage>(); |
| 0 | 27 | | public bool hasPendingMessages => pendingMessagesCount > 0; |
| | 28 | |
|
| | 29 | | //NOTE(Brian): This is handled manually. We aren't using pendingMessages.Count because is slow. Used heavily on |
| | 30 | | public int pendingMessagesCount; |
| 0 | 31 | | public long processedMessagesCount { get; set; } |
| | 32 | |
|
| 0 | 33 | | private static bool renderingIsDisabled => !CommonScriptableObjects.rendererState.Get(); |
| | 34 | | private float timeBudgetValue; |
| | 35 | |
|
| | 36 | | public CustomYieldInstruction msgYieldInstruction; |
| | 37 | |
|
| | 38 | | public MessagingBusType type; |
| | 39 | | public string debugTag; |
| | 40 | |
|
| | 41 | | public MessagingController owner; |
| | 42 | | private IMessagingControllersManager manager; |
| | 43 | |
|
| 2116 | 44 | | Dictionary<string, LinkedListNode<QueuedSceneMessage>> unreliableMessages = |
| | 45 | | new Dictionary<string, LinkedListNode<QueuedSceneMessage>>(); |
| | 46 | |
|
| | 47 | | public int unreliableMessagesReplaced = 0; |
| | 48 | |
|
| | 49 | | public bool enabled; |
| | 50 | |
|
| | 51 | | public float timeBudget |
| | 52 | | { |
| 0 | 53 | | get => renderingIsDisabled ? float.MaxValue : timeBudgetValue; |
| 0 | 54 | | set => timeBudgetValue = value; |
| | 55 | | } |
| | 56 | |
|
| 2116 | 57 | | public MessagingBus(MessagingBusType type, IMessageProcessHandler handler, MessagingController owner) |
| | 58 | | { |
| 2116 | 59 | | Assert.IsNotNull(handler, "IMessageHandler can't be null!"); |
| 2116 | 60 | | this.handler = handler; |
| 2116 | 61 | | this.enabled = false; |
| 2116 | 62 | | this.type = type; |
| 2116 | 63 | | this.owner = owner; |
| 2116 | 64 | | this.pendingMessagesCount = 0; |
| 2116 | 65 | | manager = owner.messagingManager; |
| 2116 | 66 | | } |
| | 67 | |
|
| | 68 | | public void Start() |
| | 69 | | { |
| 0 | 70 | | enabled = true; |
| 0 | 71 | | } |
| | 72 | |
|
| | 73 | | public void Stop() |
| | 74 | | { |
| 6171 | 75 | | enabled = false; |
| | 76 | |
|
| 6171 | 77 | | if (msgYieldInstruction is CleanableYieldInstruction cleanableYieldInstruction) |
| 0 | 78 | | cleanableYieldInstruction.Cleanup(); |
| | 79 | |
|
| 6171 | 80 | | pendingMessagesCount = 0; |
| 6171 | 81 | | } |
| | 82 | |
|
| | 83 | | public void Dispose() |
| | 84 | | { |
| 2088 | 85 | | Stop(); |
| 2088 | 86 | | } |
| | 87 | |
|
| | 88 | | public void Enqueue(QueuedSceneMessage message, QueueMode queueMode = QueueMode.Reliable) |
| | 89 | | { |
| 37 | 90 | | lock (unreliableMessages) |
| | 91 | | { |
| 37 | 92 | | if (message == null) |
| 0 | 93 | | throw new Exception("A null message?"); |
| | 94 | |
|
| 37 | 95 | | bool enqueued = true; |
| | 96 | |
|
| | 97 | | // When removing an entity we have to ensure that the enqueued lossy messages after it are processed and |
| 37 | 98 | | if (message is QueuedSceneMessage_Scene queuedSceneMessage && |
| | 99 | | queuedSceneMessage.payload is Protocol.RemoveEntity removeEntityPayload) |
| | 100 | | { |
| 1 | 101 | | unreliableMessages = unreliableMessages |
| 1 | 102 | | .Where(kvp => !kvp.Key.Contains(removeEntityPayload.entityId)) |
| 0 | 103 | | .ToDictionary(kvp => kvp.Key, kvp => kvp.Value); |
| | 104 | | } |
| | 105 | |
|
| 37 | 106 | | if (queueMode == QueueMode.Reliable) |
| | 107 | | { |
| 33 | 108 | | message.isUnreliable = false; |
| 33 | 109 | | AddReliableMessage(message); |
| 33 | 110 | | } |
| | 111 | | else |
| | 112 | | { |
| 4 | 113 | | LinkedListNode<QueuedSceneMessage> node = null; |
| 4 | 114 | | message.isUnreliable = true; |
| | 115 | |
|
| 4 | 116 | | if (unreliableMessages.ContainsKey(message.tag)) |
| | 117 | | { |
| 1 | 118 | | node = unreliableMessages[message.tag]; |
| | 119 | |
|
| 1 | 120 | | if (node.List != null) |
| | 121 | | { |
| 1 | 122 | | node.Value = message; |
| 1 | 123 | | enqueued = false; |
| 1 | 124 | | unreliableMessagesReplaced++; |
| | 125 | | } |
| | 126 | | } |
| | 127 | |
|
| 4 | 128 | | if (enqueued) |
| | 129 | | { |
| 3 | 130 | | node = AddReliableMessage(message); |
| 3 | 131 | | unreliableMessages[message.tag] = node; |
| | 132 | | } |
| | 133 | | } |
| | 134 | |
|
| 37 | 135 | | if (enqueued) |
| | 136 | | { |
| 36 | 137 | | if (message.type == QueuedSceneMessage.Type.SCENE_MESSAGE) |
| | 138 | | { |
| 2 | 139 | | QueuedSceneMessage_Scene sm = message as QueuedSceneMessage_Scene; |
| 2 | 140 | | ProfilingEvents.OnMessageWillQueue?.Invoke(sm.method); |
| | 141 | | } |
| | 142 | |
|
| 36 | 143 | | if (type == MessagingBusType.INIT) |
| | 144 | | { |
| 27 | 145 | | manager.pendingInitMessagesCount++; |
| | 146 | | } |
| | 147 | |
|
| 36 | 148 | | if (owner != null) |
| | 149 | | { |
| 36 | 150 | | owner.enabled = true; |
| 36 | 151 | | manager.MarkBusesDirty(); |
| | 152 | | } |
| | 153 | | } |
| 37 | 154 | | } |
| 37 | 155 | | } |
| | 156 | |
|
| | 157 | | public bool ProcessQueue(float timeBudget, out IEnumerator yieldReturn) |
| | 158 | | { |
| 12 | 159 | | yieldReturn = null; |
| | 160 | |
|
| | 161 | | // Note (Zak): This check is to avoid calling Time.realtimeSinceStartup |
| | 162 | | // unnecessarily because it's pretty slow in JS |
| 12 | 163 | | if (timeBudget <= 0 || !enabled || pendingMessagesCount == 0) |
| 0 | 164 | | return false; |
| | 165 | |
|
| 12 | 166 | | float startTime = Time.realtimeSinceStartup; |
| | 167 | |
|
| 44 | 168 | | while (enabled && pendingMessagesCount > 0 && Time.realtimeSinceStartup - startTime < timeBudget) |
| | 169 | | { |
| | 170 | | LinkedListNode<QueuedSceneMessage> pendingMessagesFirst; |
| | 171 | |
|
| 32 | 172 | | lock (pendingMessages) |
| | 173 | | { |
| 32 | 174 | | pendingMessagesFirst = pendingMessages.First; |
| 32 | 175 | | } |
| | 176 | |
|
| | 177 | | // Note (Kinerius): This may be caused by 2 threads fighting for messages |
| 32 | 178 | | if (pendingMessagesFirst == null) |
| | 179 | | { |
| 0 | 180 | | pendingMessagesCount = 0; |
| | 181 | |
|
| 0 | 182 | | continue; |
| | 183 | | } |
| | 184 | |
|
| 32 | 185 | | QueuedSceneMessage m = pendingMessagesFirst.Value; |
| | 186 | |
|
| 32 | 187 | | PerformanceAnalytics.MessagesProcessedTracker.Track(); |
| | 188 | |
|
| 32 | 189 | | RemoveFirstReliableMessage(); |
| | 190 | |
|
| 32 | 191 | | if (m.isUnreliable) |
| 0 | 192 | | RemoveUnreliableMessage(m); |
| | 193 | |
|
| 32 | 194 | | bool shouldLogMessage = VERBOSE; |
| | 195 | |
|
| 32 | 196 | | switch (m.type) |
| | 197 | | { |
| | 198 | | case QueuedSceneMessage.Type.NONE: |
| | 199 | | break; |
| | 200 | | case QueuedSceneMessage.Type.SCENE_MESSAGE: |
| | 201 | |
|
| 1 | 202 | | if (!(m is QueuedSceneMessage_Scene sceneMessage)) |
| | 203 | | continue; |
| | 204 | |
|
| 1 | 205 | | if (handler.ProcessMessage(sceneMessage, out msgYieldInstruction)) |
| | 206 | | { |
| | 207 | | #if UNITY_EDITOR |
| 0 | 208 | | if (DataStore.i.debugConfig.msgStepByStep) |
| | 209 | | { |
| 0 | 210 | | if (VERBOSE) |
| | 211 | | { |
| 0 | 212 | | LogMessage(m, this, false); |
| 0 | 213 | | shouldLogMessage = false; |
| | 214 | | } |
| | 215 | |
|
| 0 | 216 | | return true; |
| | 217 | | } |
| | 218 | | #endif |
| | 219 | | } |
| | 220 | | else |
| | 221 | | { |
| 1 | 222 | | shouldLogMessage = false; |
| | 223 | | } |
| | 224 | |
|
| 1 | 225 | | OnMessageProcessed(); |
| 1 | 226 | | ProfilingEvents.OnMessageWillDequeue?.Invoke(sceneMessage.method); |
| | 227 | |
|
| 1 | 228 | | if (msgYieldInstruction != null) |
| | 229 | | { |
| 0 | 230 | | processedMessagesCount++; |
| | 231 | |
|
| 0 | 232 | | msgYieldInstruction = null; |
| | 233 | | } |
| | 234 | |
|
| 0 | 235 | | break; |
| | 236 | | case QueuedSceneMessage.Type.LOAD_PARCEL: |
| 27 | 237 | | handler.LoadParcelScenesExecute(m.message); |
| 27 | 238 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("LoadScene"); |
| | 239 | |
|
| 0 | 240 | | break; |
| | 241 | | case QueuedSceneMessage.Type.UNLOAD_PARCEL: |
| 2 | 242 | | handler.UnloadParcelSceneExecute(m.message); |
| 2 | 243 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("UnloadScene"); |
| | 244 | |
|
| 0 | 245 | | break; |
| | 246 | | case QueuedSceneMessage.Type.UPDATE_PARCEL: |
| 1 | 247 | | handler.UpdateParcelScenesExecute(m.message); |
| 1 | 248 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("UpdateScene"); |
| | 249 | |
|
| 0 | 250 | | break; |
| | 251 | | case QueuedSceneMessage.Type.UNLOAD_SCENES: |
| 1 | 252 | | handler.UnloadAllScenes(); |
| 1 | 253 | | ProfilingEvents.OnMessageWillDequeue?.Invoke("UnloadAllScenes"); |
| | 254 | |
|
| | 255 | | break; |
| | 256 | | } |
| | 257 | |
|
| 32 | 258 | | OnMessageProcessed(); |
| | 259 | | #if UNITY_EDITOR |
| 32 | 260 | | if (shouldLogMessage) |
| | 261 | | { |
| 0 | 262 | | LogMessage(m, this); |
| | 263 | | } |
| | 264 | | #endif |
| | 265 | | } |
| | 266 | |
|
| 12 | 267 | | return false; |
| | 268 | | } |
| | 269 | |
|
| | 270 | | public void OnMessageProcessed() |
| | 271 | | { |
| 33 | 272 | | processedMessagesCount++; |
| | 273 | |
|
| 33 | 274 | | if (type == MessagingBusType.INIT) |
| | 275 | | { |
| 27 | 276 | | manager.pendingInitMessagesCount--; |
| 27 | 277 | | manager.processedInitMessagesCount++; |
| | 278 | | } |
| 33 | 279 | | } |
| | 280 | |
|
| | 281 | | private LinkedListNode<QueuedSceneMessage> AddReliableMessage(QueuedSceneMessage message) |
| | 282 | | { |
| 36 | 283 | | manager.pendingMessagesCount++; |
| 36 | 284 | | pendingMessagesCount++; |
| | 285 | |
|
| | 286 | | LinkedListNode<QueuedSceneMessage> addReliableMessage; |
| | 287 | |
|
| 36 | 288 | | lock (pendingMessages) |
| | 289 | | { |
| 36 | 290 | | addReliableMessage = pendingMessages.AddLast(message); |
| 36 | 291 | | } |
| | 292 | |
|
| 36 | 293 | | return addReliableMessage; |
| | 294 | | } |
| | 295 | |
|
| | 296 | | private void RemoveFirstReliableMessage() |
| | 297 | | { |
| 32 | 298 | | lock (pendingMessages) |
| | 299 | | { |
| 32 | 300 | | if (pendingMessages.First != null) |
| | 301 | | { |
| 32 | 302 | | pendingMessages.RemoveFirst(); |
| 32 | 303 | | pendingMessagesCount--; |
| 32 | 304 | | manager.pendingMessagesCount--; |
| | 305 | | } |
| 32 | 306 | | } |
| 32 | 307 | | } |
| | 308 | |
|
| | 309 | | private void RemoveUnreliableMessage(QueuedSceneMessage message) |
| | 310 | | { |
| 0 | 311 | | lock (unreliableMessages) |
| | 312 | | { |
| 0 | 313 | | unreliableMessages.Remove(message.tag); |
| 0 | 314 | | } |
| 0 | 315 | | } |
| | 316 | |
|
| | 317 | | private void LogMessage(QueuedSceneMessage m, MessagingBus bus, bool logType = true) |
| | 318 | | { |
| 0 | 319 | | string finalTag = WorldStateUtils.TryToGetSceneCoordsID(bus.debugTag); |
| | 320 | |
|
| 0 | 321 | | if (logType) |
| | 322 | | { |
| 0 | 323 | | Debug.Log( |
| | 324 | | $"#{bus.processedMessagesCount} ... bus = {finalTag}, id = {bus.type}... processing msg... type = {m |
| 0 | 325 | | } |
| | 326 | | else |
| | 327 | | { |
| 0 | 328 | | Debug.Log( |
| | 329 | | $"#{bus.processedMessagesCount} ... Bus = {finalTag}, id = {bus.type}... processing msg... {m.messag |
| | 330 | | } |
| 0 | 331 | | } |
| | 332 | | } |
| | 333 | | } |