< Summary

Class:DCL.DataStore_HUDs
Assembly:DataStore
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_HUDs.cs
Covered lines:27
Uncovered lines:0
Coverable lines:27
Total lines:42
Line coverage:100% (27 of 27)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
DataStore_HUDs()0%110100%
LoadingHUD()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/DataStore_HUDs.cs

#LineLine coverage
 1using System;
 2using System.Collections.Generic;
 3using DCL.Components.Interfaces;
 4using UnityEngine;
 5
 6namespace DCL
 7{
 8    public class DataStore_HUDs
 9    {
 60010        public readonly BaseVariable<bool> questsPanelVisible = new BaseVariable<bool>(false);
 60011        public readonly BaseVariable<bool> builderProjectsPanelVisible = new BaseVariable<bool>(false);
 60012        public readonly BaseVariable<bool> signupVisible = new BaseVariable<bool>(false);
 60013        public readonly BaseVariable<bool> controlsVisible = new BaseVariable<bool>(false);
 60014        public readonly BaseVariable<bool> isAvatarEditorInitialized = new BaseVariable<bool>(false);
 60015        public readonly BaseVariable<bool> avatarEditorVisible = new BaseVariable<bool>(false);
 60016        public readonly BaseVariable<bool> emotesVisible = new BaseVariable<bool>(false);
 60017        public readonly BaseVariable<bool> emoteJustTriggeredFromShortcut = new BaseVariable<bool>(false);
 60018        public readonly BaseVariable<bool> isNavMapInitialized = new BaseVariable<bool>(false);
 60019        public readonly BaseVariable<bool> navmapVisible = new BaseVariable<bool>(false);
 60020        public readonly BaseVariable<bool> chatInputVisible = new BaseVariable<bool>(false);
 60021        public readonly BaseVariable<bool> avatarNamesVisible = new BaseVariable<bool>(true);
 60022        public readonly BaseVariable<float> avatarNamesOpacity = new BaseVariable<float>(1);
 60023        public readonly BaseVariable<bool> gotoPanelVisible = new BaseVariable<bool>(false);
 60024        public readonly BaseVariable<ParcelCoordinates> gotoPanelCoordinates = new BaseVariable<ParcelCoordinates>(new P
 60025        public readonly BaseVariable<bool> isSceneUIEnabled = new BaseVariable<bool>(true);
 60026        public readonly BaseRefCounter<AvatarModifierAreaID> avatarAreaWarnings = new BaseRefCounter<AvatarModifierAreaI
 60027        public readonly BaseVariable<Vector2Int> homePoint = new BaseVariable<Vector2Int>(new Vector2Int(0,0));
 60028        public readonly BaseVariable<Dictionary<string, Queue<IUIRefreshable>>> dirtyShapes = new BaseVariable<Dictionar
 60029        public readonly LoadingHUD loadingHUD = new LoadingHUD();
 30
 31        public class LoadingHUD
 32        {
 60033            public readonly BaseVariable<bool> visible = new BaseVariable<bool>(false);
 60034            public readonly BaseVariable<bool> fadeIn = new BaseVariable<bool>(false);
 60035            public readonly BaseVariable<bool> fadeOut = new BaseVariable<bool>(false);
 60036            public readonly BaseVariable<string> message = new BaseVariable<string>(null);
 60037            public readonly BaseVariable<float> percentage = new BaseVariable<float>(0);
 60038            public readonly BaseVariable<bool> showTips = new BaseVariable<bool>(false);
 60039            public readonly BaseVariable<Exception> fatalError = new BaseVariable<Exception>();
 40        }
 41    }
 42}

Methods/Properties

DataStore_HUDs()
LoadingHUD()