< Summary

Class:SystemsContext
Assembly:ECS7Plugin.Systems.Context
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/Systems/SystemsContext/SystemsContext.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:21
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SystemsContext(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/Systems/SystemsContext/SystemsContext.cs

#LineLine coverage
 1using DCL.ECSComponents;
 2using DCL.ECSRuntime;
 3
 4public readonly struct SystemsContext
 5{
 6    public readonly IECSComponentWriter componentWriter;
 7    public readonly IInternalECSComponents internalEcsComponents;
 8    public readonly IComponentGroups componentGroups;
 9    public readonly ECSComponent<PBPointerEvents> pointerEvents;
 10
 11    public SystemsContext(IECSComponentWriter componentWriter,
 12        IInternalECSComponents internalEcsComponents,
 13        IComponentGroups componentGroups,
 14        ECSComponent<PBPointerEvents> pointerEvents)
 15    {
 116        this.componentWriter = componentWriter;
 117        this.internalEcsComponents = internalEcsComponents;
 118        this.componentGroups = componentGroups;
 119        this.pointerEvents = pointerEvents;
 120    }
 21}