| | 1 | | using DCL.CameraTool; |
| | 2 | | using DCL.Helpers; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL.ECSComponents |
| | 6 | | { |
| | 7 | | public static class ProtoConvertUtils |
| | 8 | | { |
| | 9 | | public static RaycastHit ToPBRaycasHit(long entityId, string meshName, Ray ray, HitInfo rawHit) |
| | 10 | | { |
| 0 | 11 | | var hit = new RaycastHit(); |
| 0 | 12 | | hit.Length = rawHit.distance; |
| 0 | 13 | | hit.Origin = UnityVectorToPBVector(ray.origin); |
| 0 | 14 | | hit.EntityId = (int)entityId; |
| 0 | 15 | | hit.MeshName = meshName; |
| 0 | 16 | | hit.Position = UnityVectorToPBVector(rawHit.point); |
| 0 | 17 | | hit.NormalHit = UnityVectorToPBVector(rawHit.normal); |
| 0 | 18 | | hit.Direction = UnityVectorToPBVector(ray.direction); |
| | 19 | |
|
| 0 | 20 | | return hit; |
| | 21 | | } |
| | 22 | |
|
| | 23 | | public static RaycastHit ToPBRaycasHit(long entityId, string meshName, Ray ray, |
| | 24 | | float hitDistance, UnityEngine.Vector3 hitPoint, UnityEngine.Vector3 hitNormal, bool isValidEntity = true) |
| | 25 | | { |
| 19 | 26 | | var ret = new RaycastHit |
| | 27 | | { |
| | 28 | | Length = hitDistance, |
| | 29 | | Origin = UnityVectorToPBVector(ray.origin), |
| | 30 | | Position = UnityVectorToPBVector(hitPoint), |
| | 31 | | NormalHit = UnityVectorToPBVector(hitNormal), |
| | 32 | | Direction = UnityVectorToPBVector(ray.direction) |
| | 33 | | }; |
| | 34 | |
|
| 19 | 35 | | if (isValidEntity) |
| | 36 | | { |
| 17 | 37 | | ret.EntityId = entityId; |
| | 38 | | } |
| 19 | 39 | | if (!string.IsNullOrEmpty(meshName)) |
| | 40 | | { |
| 0 | 41 | | ret.MeshName = meshName; |
| | 42 | | } |
| | 43 | |
|
| 19 | 44 | | return ret; |
| | 45 | | } |
| | 46 | |
|
| | 47 | | public static Vector3 UnityVectorToPBVector(UnityEngine.Vector3 original) |
| | 48 | | { |
| 76 | 49 | | Vector3 vector = new Vector3(); |
| 76 | 50 | | vector.X = original.x; |
| 76 | 51 | | vector.Y = original.y; |
| 76 | 52 | | vector.Z = original.z; |
| 76 | 53 | | return vector; |
| | 54 | | } |
| | 55 | |
|
| | 56 | | public static UnityEngine.Vector3 PBVectorToUnityVector(Vector3 original) |
| | 57 | | { |
| 6 | 58 | | UnityEngine.Vector3 vector = new UnityEngine.Vector3(); |
| 6 | 59 | | vector.x = original.X; |
| 6 | 60 | | vector.y = original.Y; |
| 6 | 61 | | vector.z = original.Z; |
| 6 | 62 | | return vector; |
| | 63 | | } |
| | 64 | |
|
| | 65 | | public static CameraMode.ModeId PBCameraEnumToUnityEnum(CameraModeValue mode) |
| | 66 | | { |
| | 67 | | switch (mode) |
| | 68 | | { |
| | 69 | | case CameraModeValue.FirstPerson: |
| 4 | 70 | | return CameraMode.ModeId.FirstPerson; |
| | 71 | | case CameraModeValue.ThirdPerson: |
| 0 | 72 | | return CameraMode.ModeId.ThirdPerson; |
| | 73 | | default: |
| 0 | 74 | | return CommonScriptableObjects.cameraMode.Get(); |
| | 75 | | } |
| | 76 | | } |
| | 77 | |
|
| | 78 | | public static CameraModeValue UnityEnumToPBCameraEnum(CameraMode.ModeId mode) |
| | 79 | | { |
| | 80 | | switch (mode) |
| | 81 | | { |
| | 82 | | case CameraMode.ModeId.FirstPerson: |
| 0 | 83 | | return CameraModeValue.FirstPerson; |
| | 84 | | case CameraMode.ModeId.ThirdPerson: |
| | 85 | | default: |
| 0 | 86 | | return CameraModeValue.ThirdPerson; |
| | 87 | | } |
| | 88 | | } |
| | 89 | |
|
| | 90 | | public static Color ToUnityColor(this Color3 color) |
| | 91 | | { |
| 12 | 92 | | return new Color(color.R, color.G, color.B); |
| | 93 | | } |
| | 94 | | } |
| | 95 | | } |