| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.Rendering.Universal; |
| | 5 | |
|
| | 6 | | namespace DCL.Skybox |
| | 7 | | { |
| | 8 | |
|
| | 9 | | public class SkyboxCamera |
| | 10 | | { |
| | 11 | | private GameObject skyboxCameraGO; |
| | 12 | | private Camera skyboxCamera; |
| | 13 | | private SkyboxCameraBehaviour camBehavior; |
| | 14 | |
|
| 0 | 15 | | public SkyboxCamera() |
| | 16 | | { |
| | 17 | | // Make a new camera |
| 0 | 18 | | skyboxCameraGO = new GameObject("Skybox Camera"); |
| 0 | 19 | | skyboxCameraGO.transform.position = Vector3.zero; |
| 0 | 20 | | skyboxCameraGO.transform.rotation = Quaternion.identity; |
| | 21 | |
|
| | 22 | | // Attach camera component |
| 0 | 23 | | skyboxCamera = skyboxCameraGO.AddComponent<Camera>(); |
| | 24 | |
|
| 0 | 25 | | var cameraData = skyboxCamera.GetUniversalAdditionalCameraData(); |
| 0 | 26 | | cameraData.renderShadows = false; |
| 0 | 27 | | skyboxCamera.useOcclusionCulling = false; |
| 0 | 28 | | skyboxCamera.cullingMask = (1 << LayerMask.NameToLayer("Skybox")); |
| | 29 | |
|
| | 30 | | // Attach follow script |
| 0 | 31 | | camBehavior = skyboxCameraGO.AddComponent<SkyboxCameraBehaviour>(); |
| 0 | 32 | | } |
| | 33 | |
|
| | 34 | | public void AssignTargetCamera(Transform mainCam) |
| | 35 | | { |
| 0 | 36 | | if (mainCam == null) |
| 0 | 37 | | return; |
| | 38 | |
|
| 0 | 39 | | Camera mainCamComponent = mainCam.GetComponent<Camera>(); |
| 0 | 40 | | var mainCameraData = mainCamComponent.GetUniversalAdditionalCameraData(); |
| 0 | 41 | | var cameraStack = mainCameraData.cameraStack; |
| | 42 | |
|
| 0 | 43 | | mainCameraData.renderType = CameraRenderType.Overlay; |
| | 44 | |
|
| 0 | 45 | | var cameraData = skyboxCamera.GetUniversalAdditionalCameraData(); |
| 0 | 46 | | cameraData.cameraStack.Add(mainCamComponent); |
| 0 | 47 | | foreach (Camera camera in cameraStack) |
| | 48 | | { |
| 0 | 49 | | cameraData.cameraStack.Add(camera); |
| | 50 | | } |
| | 51 | |
|
| 0 | 52 | | camBehavior.AssignCamera(mainCamComponent, skyboxCamera); |
| 0 | 53 | | } |
| | 54 | | } |
| | 55 | | } |