| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using rpc_csharp; |
| | 5 | | using rpc_csharp.transport; |
| | 6 | | using RPC.Services; |
| | 7 | | using RPC.Transports; |
| | 8 | | using Environment = DCL.Environment; |
| | 9 | |
|
| | 10 | | namespace RPC |
| | 11 | | { |
| | 12 | | public static class RPCServerBuilder |
| | 13 | | { |
| | 14 | | public static void BuildDefaultServer() |
| | 15 | | { |
| | 16 | | RPCContext context = DataStore.i.rpcContext.context; |
| | 17 | | context.crdtContext.messageQueueHandler = Environment.i.world.sceneController; |
| | 18 | | BuildDefaultServer(context); |
| | 19 | | } |
| | 20 | |
|
| | 21 | | public static RpcServer<RPCContext> BuildDefaultServer(RPCContext context) |
| | 22 | | { |
| | 23 | | #if UNITY_WEBGL && !UNITY_EDITOR |
| | 24 | | var transport = new WebGLTransport(); |
| | 25 | | #else |
| | 26 | | var transport = new WebSocketTransport(); |
| | 27 | | #endif |
| | 28 | | return BuildDefaultServer(context, transport); |
| | 29 | | } |
| | 30 | |
|
| | 31 | | public static RpcServer<RPCContext> BuildDefaultServer(RPCContext context, ITransport transport) |
| | 32 | | { |
| | 33 | | return BuildServer(context, transport) |
| | 34 | | .RegisterService(CRDTServiceImpl.RegisterService) |
| | 35 | | .Build(); |
| | 36 | | } |
| | 37 | |
|
| | 38 | | public static RPCServerBuilder<RPCContext> BuildServer(RPCContext context, ITransport transport) |
| | 39 | | { |
| | 40 | | return new RPCServerBuilder<RPCContext>(transport, context); |
| | 41 | | } |
| | 42 | | } |
| | 43 | |
|
| | 44 | | public class RPCServerBuilder<T> |
| | 45 | | { |
| | 46 | | private readonly ITransport transport; |
| | 47 | | private readonly T context; |
| 0 | 48 | | private readonly List<Action<RpcServerPort<T>>> servicesRegisterer = new List<Action<RpcServerPort<T>>>(); |
| | 49 | |
|
| 0 | 50 | | internal RPCServerBuilder(ITransport transport, T context) |
| | 51 | | { |
| 0 | 52 | | this.transport = transport; |
| 0 | 53 | | this.context = context; |
| 0 | 54 | | } |
| | 55 | |
|
| | 56 | | public RPCServerBuilder<T> RegisterService(Action<RpcServerPort<T>> serviceRegisterer) |
| | 57 | | { |
| 0 | 58 | | servicesRegisterer.Add(serviceRegisterer); |
| 0 | 59 | | return this; |
| | 60 | | } |
| | 61 | |
|
| | 62 | | public RpcServer<T> Build() |
| | 63 | | { |
| 0 | 64 | | var services = servicesRegisterer.ToArray(); |
| 0 | 65 | | var rpcServer = new RpcServer<T>(); |
| 0 | 66 | | rpcServer.AttachTransport(transport, context); |
| | 67 | |
|
| 0 | 68 | | rpcServer.SetHandler((port, t, c) => |
| | 69 | | { |
| 0 | 70 | | for (int i = 0; i < services.Length; i++) |
| | 71 | | { |
| 0 | 72 | | services[i].Invoke(port); |
| | 73 | | } |
| 0 | 74 | | }); |
| 0 | 75 | | return rpcServer; |
| | 76 | | } |
| | 77 | | } |
| | 78 | | } |