| | 1 | | using DCL; |
| | 2 | | using DCL.Helpers; |
| | 3 | |
|
| | 4 | | public class FriendsNotificationPlugin : IPlugin |
| | 5 | | { |
| | 6 | | private const string PLAYER_PREFS_SEEN_FRIEND_COUNT = "SeenFriendsCount"; |
| | 7 | |
|
| | 8 | | private readonly IPlayerPrefs playerPrefs; |
| | 9 | | private readonly IFriendsController friendsController; |
| | 10 | | private readonly FloatVariable memoryPendingFriendRequestsRepository; |
| | 11 | | private readonly FloatVariable memoryNewApprovedFriendsRepository; |
| | 12 | | private readonly DataStore dataStore; |
| | 13 | |
|
| 2 | 14 | | public FriendsNotificationPlugin(IPlayerPrefs playerPrefs, |
| | 15 | | IFriendsController friendsController, |
| | 16 | | FloatVariable memoryPendingFriendRequestsRepository, |
| | 17 | | FloatVariable memoryNewApprovedFriendsRepository, |
| | 18 | | DataStore dataStore) |
| | 19 | | { |
| 2 | 20 | | this.playerPrefs = playerPrefs; |
| 2 | 21 | | this.friendsController = friendsController; |
| 2 | 22 | | this.memoryPendingFriendRequestsRepository = memoryPendingFriendRequestsRepository; |
| 2 | 23 | | this.memoryNewApprovedFriendsRepository = memoryNewApprovedFriendsRepository; |
| 2 | 24 | | this.dataStore = dataStore; |
| | 25 | |
|
| 2 | 26 | | dataStore.friendNotifications.seenFriends.OnChange += MarkFriendsAsSeen; |
| 2 | 27 | | dataStore.friendNotifications.pendingFriendRequestCount.OnChange += UpdatePendingFriendRequests; |
| 2 | 28 | | } |
| | 29 | |
|
| | 30 | | public void Dispose() |
| | 31 | | { |
| 2 | 32 | | dataStore.friendNotifications.seenFriends.OnChange -= MarkFriendsAsSeen; |
| 2 | 33 | | dataStore.friendNotifications.pendingFriendRequestCount.OnChange -= UpdatePendingFriendRequests; |
| 2 | 34 | | } |
| | 35 | |
|
| | 36 | | private void MarkFriendsAsSeen(int current, int previous) |
| | 37 | | { |
| 1 | 38 | | playerPrefs.Set(PLAYER_PREFS_SEEN_FRIEND_COUNT, current); |
| 1 | 39 | | playerPrefs.Save(); |
| 1 | 40 | | UpdateNewApprovedFriends(); |
| 1 | 41 | | } |
| | 42 | |
|
| | 43 | | private void UpdatePendingFriendRequests(int current, int previous) => |
| 1 | 44 | | memoryPendingFriendRequestsRepository.Set(current); |
| | 45 | |
|
| | 46 | | private void UpdateNewApprovedFriends() |
| | 47 | | { |
| 1 | 48 | | var seenFriendsCount = playerPrefs.GetInt(PLAYER_PREFS_SEEN_FRIEND_COUNT); |
| 1 | 49 | | var friendsCount = friendsController.AllocatedFriendCount; |
| 1 | 50 | | var newFriends = friendsCount - seenFriendsCount; |
| | 51 | |
|
| | 52 | | //NOTE(Brian): If someone deletes you, don't show badge notification |
| 1 | 53 | | if (newFriends < 0) |
| 0 | 54 | | newFriends = 0; |
| | 55 | |
|
| 1 | 56 | | memoryNewApprovedFriendsRepository.Set(newFriends); |
| 1 | 57 | | } |
| | 58 | | } |