| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL.Builder |
| | 7 | | { |
| | 8 | | [Serializable] |
| | 9 | | public class StatelessManifest |
| | 10 | | { |
| | 11 | | public int schemaVersion = 1; |
| | 12 | | public List<Entity> entities = new List<Entity>(); |
| | 13 | | } |
| | 14 | |
|
| | 15 | | [Serializable] |
| | 16 | | public class Entity |
| | 17 | | { |
| | 18 | | public string id; |
| 0 | 19 | | public List<Component> components = new List<Component>(); |
| | 20 | | } |
| | 21 | |
|
| | 22 | | [Serializable] |
| | 23 | | public class Component |
| | 24 | | { |
| | 25 | | public string type; |
| | 26 | | public object value; |
| | 27 | | } |
| | 28 | | } |