< Summary

Class:DCL.ABConverter.Config
Assembly:ABConverter
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/ABConverter/Config.cs
Covered lines:0
Uncovered lines:8
Coverable lines:8
Total lines:29
Line coverage:0% (0 of 8)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Config()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/ABConverter/Config.cs

#LineLine coverage
 1using System.IO;
 2using UnityEngine;
 3
 4namespace DCL.ABConverter
 5{
 6    public static class Config
 7    {
 8        internal const string CLI_VERBOSE = "verbose";
 9        internal const string CLI_ALWAYS_BUILD_SYNTAX = "alwaysBuild";
 10        internal const string CLI_KEEP_BUNDLES_SYNTAX = "keepBundles";
 11        internal const string CLI_BUILD_SCENE_SYNTAX = "sceneCid";
 12        internal const string CLI_BUILD_PARCELS_RANGE_SYNTAX = "parcelsXYWH";
 13        internal const string CLI_SET_CUSTOM_BASE_URL = "baseUrl";
 14
 15        internal const string CLI_SET_CUSTOM_OUTPUT_ROOT_PATH = "output";
 16
 017        internal static string ASSET_BUNDLE_FOLDER_NAME = "AssetBundles";
 018        internal static string DOWNLOADED_FOLDER_NAME = "_Downloaded";
 19
 020        internal static char DASH = Path.DirectorySeparatorChar;
 21
 022        internal static string DOWNLOADED_PATH_ROOT = $"{PathUtils.FixDirectorySeparator(Application.dataPath)}{DASH}{DO
 023        internal static string ASSET_BUNDLES_PATH_ROOT = $"{PathUtils.FixDirectorySeparator(Application.dataPath)}{DASH}
 24
 025        internal static string[] bufferExtensions = { ".bin" };
 026        internal static string[] gltfExtensions = { ".glb", ".gltf" };
 027        internal static string[] textureExtensions = { ".jpg", ".png", ".jpeg", ".tga", ".gif", ".bmp", ".psd", ".tiff",
 28    }
 29}

Methods/Properties

Config()