| | 1 | | using UnityEditor; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | namespace DCL |
| | 5 | | { |
| | 6 | | public static partial class UnityEditorWrappers |
| | 7 | | { |
| | 8 | | public class AssetDatabase : IAssetDatabase |
| | 9 | | { |
| 0 | 10 | | public void Refresh(ImportAssetOptions options = ImportAssetOptions.Default) { UnityEditor.AssetDatabase.Ref |
| | 11 | |
|
| 0 | 12 | | public void SaveAssets() { UnityEditor.AssetDatabase.SaveAssets(); } |
| | 13 | |
|
| | 14 | | public void ImportAsset(string fullPath, ImportAssetOptions options = ImportAssetOptions.Default) |
| | 15 | | { |
| 0 | 16 | | string assetPath = ABConverter.PathUtils.FullPathToAssetPath(fullPath); |
| 0 | 17 | | UnityEditor.AssetDatabase.ImportAsset(assetPath, options); |
| 0 | 18 | | } |
| | 19 | |
|
| | 20 | | public bool DeleteAsset(string fullPath) |
| | 21 | | { |
| 0 | 22 | | string assetPath = ABConverter.PathUtils.FullPathToAssetPath(fullPath); |
| 0 | 23 | | return UnityEditor.AssetDatabase.DeleteAsset(assetPath); |
| | 24 | | } |
| | 25 | |
|
| | 26 | | public string MoveAsset(string fullPathSrc, string fullPathDst) |
| | 27 | | { |
| 0 | 28 | | string assetPathSrc = ABConverter.PathUtils.FullPathToAssetPath(fullPathSrc); |
| 0 | 29 | | string assetPathDst = ABConverter.PathUtils.FullPathToAssetPath(fullPathDst); |
| 0 | 30 | | return UnityEditor.AssetDatabase.MoveAsset(assetPathSrc, assetPathDst); |
| | 31 | | } |
| | 32 | |
|
| 0 | 33 | | public void ReleaseCachedFileHandles() { UnityEditor.AssetDatabase.ReleaseCachedFileHandles(); } |
| | 34 | |
|
| | 35 | | public T LoadAssetAtPath<T>(string fullPath) |
| | 36 | | where T : Object |
| | 37 | | { |
| 0 | 38 | | string assetPath = ABConverter.PathUtils.FullPathToAssetPath(fullPath); |
| 0 | 39 | | return UnityEditor.AssetDatabase.LoadAssetAtPath<T>(assetPath); |
| | 40 | | } |
| | 41 | |
|
| 0 | 42 | | public string GetAssetPath(Object asset) { return ABConverter.PathUtils.AssetPathToFullPath(UnityEditor.Asse |
| | 43 | |
|
| | 44 | | public string AssetPathToGUID(string fullPath) |
| | 45 | | { |
| 0 | 46 | | string assetPath = ABConverter.PathUtils.FullPathToAssetPath(fullPath); |
| 0 | 47 | | return UnityEditor.AssetDatabase.AssetPathToGUID(assetPath); |
| | 48 | | } |
| | 49 | |
|
| | 50 | | public string GetTextMetaFilePathFromAssetPath(string fullPath) |
| | 51 | | { |
| 0 | 52 | | string assetPath = ABConverter.PathUtils.FullPathToAssetPath(fullPath); |
| 0 | 53 | | return ABConverter.PathUtils.AssetPathToFullPath(UnityEditor.AssetDatabase.GetTextMetaFilePathFromAssetP |
| | 54 | | } |
| | 55 | |
|
| | 56 | | public AssetImporter GetImporterAtPath(string fullPath) |
| | 57 | | { |
| 0 | 58 | | string assetPath = ABConverter.PathUtils.FullPathToAssetPath(fullPath); |
| 0 | 59 | | var importer = AssetImporter.GetAtPath(assetPath); |
| 0 | 60 | | return importer; |
| | 61 | | } |
| | 62 | | } |
| | 63 | | } |
| | 64 | | } |