< Summary

Class:AssetPromiseKeeper_AssetBundle_GameObject_Tests.APK_AB_GameObject_ShouldWorkWhen
Assembly:AssetPromiseKeeper_AssetBundle_GameObject_Tests
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:22
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
CreatePromise()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/Tests/APK_AB_GameObject_ShouldWorkWhen.cs

#LineLine coverage
 1using AssetPromiseKeeper_Tests;
 2using DCL;
 3using DCL.Helpers;
 4
 5namespace AssetPromiseKeeper_AssetBundle_GameObject_Tests
 6{
 7    public class APK_AB_GameObject_ShouldWorkWhen :
 8        APKWithPoolableAssetShouldWorkWhen_Base<AssetPromiseKeeper_AB_GameObject,
 9                                                AssetPromise_AB_GameObject,
 10                                                Asset_AB_GameObject,
 11                                                AssetLibrary_AB_GameObject>
 12    {
 13
 14        protected override AssetPromise_AB_GameObject CreatePromise()
 15        {
 1116            string contentUrl = TestAssetsUtils.GetPath() + "/AssetBundles/";
 1117            string hash = "QmNS4K7GaH63T9rhAfkrra7ADLXSEeco8FTGknkPnAVmKM";
 1118            var prom = new AssetPromise_AB_GameObject(contentUrl, hash);
 1119            return prom;
 20        }
 21    }
 22}

Methods/Properties

CreatePromise()