| | 1 | | using AssetPromiseKeeper_Tests; |
| | 2 | | using DCL; |
| | 3 | | using DCL.Helpers; |
| | 4 | |
|
| | 5 | | namespace AssetPromiseKeeper_AssetBundle_GameObject_Tests |
| | 6 | | { |
| | 7 | | public class APK_AB_GameObject_ShouldWorkWhen : |
| | 8 | | APKWithPoolableAssetShouldWorkWhen_Base<AssetPromiseKeeper_AB_GameObject, |
| | 9 | | AssetPromise_AB_GameObject, |
| | 10 | | Asset_AB_GameObject, |
| | 11 | | AssetLibrary_AB_GameObject> |
| | 12 | | { |
| | 13 | |
|
| | 14 | | protected override AssetPromise_AB_GameObject CreatePromise() |
| | 15 | | { |
| 11 | 16 | | string contentUrl = TestAssetsUtils.GetPath() + "/AssetBundles/"; |
| 11 | 17 | | string hash = "QmNS4K7GaH63T9rhAfkrra7ADLXSEeco8FTGknkPnAVmKM"; |
| 11 | 18 | | var prom = new AssetPromise_AB_GameObject(contentUrl, hash); |
| 11 | 19 | | return prom; |
| | 20 | | } |
| | 21 | | } |
| | 22 | | } |