< Summary

Class:DCL.AssetPromiseKeeper_AB_GameObject
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:18
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetPromiseKeeper_AB_GameObject()0%110100%
OnSilentForget(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/AB_GameObject/AssetPromiseKeeper_AB_GameObject.cs

#LineLine coverage
 1using System.Runtime.CompilerServices;
 2
 3[assembly: InternalsVisibleTo("AssetPromiseKeeper_AssetBundleModelTests")]
 4namespace DCL
 5{
 6    public class AssetPromiseKeeper_AB_GameObject : AssetPromiseKeeper<Asset_AB_GameObject, AssetLibrary_AB_GameObject, 
 7    {
 158        public AssetPromiseKeeper_AB_GameObject() : base(new AssetLibrary_AB_GameObject())
 9        {
 1510        }
 11        protected override void OnSilentForget(AssetPromise_AB_GameObject promise)
 12        {
 113            promise.asset.Hide();
 114        }
 15
 16    }
 17
 18}