< Summary

Class:DCL.AssetPromiseKeeper_Material
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Material/AssetPromiseKeeper_Material.cs
Covered lines:0
Uncovered lines:1
Coverable lines:1
Total lines:22
Line coverage:0% (0 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetPromiseKeeper_Material(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Material/AssetPromiseKeeper_Material.cs

#LineLine coverage
 1namespace DCL
 2{
 3    public class AssetLibrary_Material : AssetLibrary<Asset_Material>
 4    {
 5        public override bool Add(Asset_Material asset) { throw new System.NotImplementedException(); }
 6
 7        public override void Cleanup() { throw new System.NotImplementedException(); }
 8
 9        public override bool Contains(object id) { throw new System.NotImplementedException(); }
 10
 11        public override bool Contains(Asset_Material asset) { throw new System.NotImplementedException(); }
 12
 13        public override Asset_Material Get(object id) { throw new System.NotImplementedException(); }
 14
 15        public override void Release(Asset_Material asset) { throw new System.NotImplementedException(); }
 16    }
 17
 18    public class AssetPromiseKeeper_Material : AssetPromiseKeeper<Asset_Material, AssetLibrary_Material, AssetPromise_Ma
 19    {
 020        public AssetPromiseKeeper_Material(AssetLibrary_Material library) : base(library) { }
 21    }
 22}