| | 1 | | using DCL; |
| | 2 | | using DCL.Components; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using System; |
| | 5 | | using System.Collections.Generic; |
| | 6 | | using System.Linq; |
| | 7 | | using UnityEngine; |
| | 8 | | using Object = UnityEngine.Object; |
| | 9 | |
|
| | 10 | | public class WearableController |
| | 11 | | { |
| | 12 | | private const string MATERIAL_FILTER_HAIR = "hair"; |
| | 13 | | private const string MATERIAL_FILTER_SKIN = "skin"; |
| | 14 | |
|
| | 15 | | public readonly WearableItem wearable; |
| | 16 | | protected RendereableAssetLoadHelper loader; |
| | 17 | |
|
| 0 | 18 | | public string id => wearable.id; |
| 0 | 19 | | public string category => wearable.data.category; |
| | 20 | |
|
| 0 | 21 | | public GameObject assetContainer => loader?.loadedAsset; |
| 23 | 22 | | public bool isReady => loader != null && loader.isFinished && assetContainer != null; |
| | 23 | |
|
| | 24 | | protected Renderer[] assetRenderers; |
| | 25 | |
|
| | 26 | | List<Material> materials = null; |
| | 27 | |
|
| | 28 | | public bool boneRetargetingDirty = false; |
| | 29 | |
|
| | 30 | | internal string lastMainFileLoaded = null; |
| | 31 | |
|
| 15 | 32 | | public WearableController(WearableItem wearableItem) { this.wearable = wearableItem; } |
| | 33 | |
|
| 0 | 34 | | protected WearableController(WearableController original) |
| | 35 | | { |
| 0 | 36 | | wearable = original.wearable; |
| 0 | 37 | | loader = original.loader; |
| 0 | 38 | | assetRenderers = original.assetRenderers; |
| 0 | 39 | | } |
| | 40 | |
|
| | 41 | | public virtual void Load(string bodyShapeId, Transform parent, Action<WearableController> onSuccess, Action<Wearable |
| | 42 | | { |
| 5 | 43 | | if (isReady) |
| 0 | 44 | | return; |
| | 45 | |
|
| 5 | 46 | | boneRetargetingDirty = true; |
| | 47 | |
|
| 5 | 48 | | var representation = wearable.GetRepresentation(bodyShapeId); |
| | 49 | |
|
| 5 | 50 | | if (representation == null) |
| | 51 | | { |
| 0 | 52 | | onFail?.Invoke(this); |
| 0 | 53 | | return; |
| | 54 | | } |
| | 55 | |
|
| 5 | 56 | | var provider = wearable.GetContentProvider(bodyShapeId); |
| | 57 | |
|
| 5 | 58 | | loader = new RendereableAssetLoadHelper(provider, wearable.baseUrlBundles); |
| | 59 | |
|
| 5 | 60 | | loader.settings.forceNewInstance = false; |
| 5 | 61 | | loader.settings.initialLocalPosition = Vector3.up * 0.75f; |
| 5 | 62 | | loader.settings.cachingFlags = MaterialCachingHelper.Mode.CACHE_SHADERS; |
| 5 | 63 | | loader.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.INVISIBLE; |
| 5 | 64 | | loader.settings.parent = parent; |
| 5 | 65 | | loader.settings.layer = parent.gameObject.layer; |
| | 66 | |
|
| 5 | 67 | | assetRenderers = null; |
| | 68 | |
|
| | 69 | | void OnSuccessWrapper(GameObject gameObject) |
| | 70 | | { |
| 4 | 71 | | if (loader != null) |
| | 72 | | { |
| 4 | 73 | | loader.OnSuccessEvent -= OnSuccessWrapper; |
| | 74 | | } |
| | 75 | |
|
| 4 | 76 | | assetRenderers = gameObject.GetComponentsInChildren<Renderer>(); |
| 4 | 77 | | PrepareWearable(gameObject); |
| 4 | 78 | | onSuccess?.Invoke(this); |
| 1 | 79 | | } |
| | 80 | |
|
| 5 | 81 | | loader.OnSuccessEvent += OnSuccessWrapper; |
| | 82 | |
|
| | 83 | | void OnFailEventWrapper() |
| | 84 | | { |
| 1 | 85 | | if (loader != null) |
| | 86 | | { |
| 1 | 87 | | loader.OnFailEvent -= OnFailEventWrapper; |
| 1 | 88 | | loader.ClearEvents(); |
| 1 | 89 | | lastMainFileLoaded = null; |
| 1 | 90 | | loader = null; |
| | 91 | | } |
| | 92 | |
|
| 1 | 93 | | onFail?.Invoke(this); |
| 1 | 94 | | } |
| | 95 | |
|
| 5 | 96 | | loader.OnFailEvent += OnFailEventWrapper; |
| | 97 | |
|
| 5 | 98 | | lastMainFileLoaded = representation.mainFile; |
| 5 | 99 | | loader.Load(representation.mainFile); |
| 5 | 100 | | } |
| | 101 | |
|
| 5 | 102 | | Dictionary<Renderer, Material[]> originalMaterials = new Dictionary<Renderer, Material[]>(); |
| | 103 | |
|
| | 104 | | public void SetupDefaultMaterial(Material defaultMaterial, Color skinColor, Color hairColor) |
| | 105 | | { |
| 0 | 106 | | if (assetContainer == null) |
| 0 | 107 | | return; |
| | 108 | |
|
| 0 | 109 | | if (materials == null) |
| | 110 | | { |
| 0 | 111 | | StoreOriginalMaterials(); |
| 0 | 112 | | materials = AvatarUtils.ReplaceMaterialsWithCopiesOf(assetContainer.transform, defaultMaterial); |
| | 113 | | } |
| | 114 | |
|
| 0 | 115 | | AvatarUtils.SetColorInHierarchy(assetContainer.transform, MATERIAL_FILTER_SKIN, skinColor); |
| 0 | 116 | | AvatarUtils.SetColorInHierarchy(assetContainer.transform, MATERIAL_FILTER_HAIR, hairColor); |
| 0 | 117 | | } |
| | 118 | |
|
| | 119 | | private void StoreOriginalMaterials() |
| | 120 | | { |
| 0 | 121 | | Renderer[] renderers = assetContainer.transform.GetComponentsInChildren<Renderer>(); |
| | 122 | |
|
| 0 | 123 | | for (int i = 0; i < renderers.Length; i++) |
| | 124 | | { |
| 0 | 125 | | if (originalMaterials.ContainsKey(renderers[i])) |
| | 126 | | continue; |
| | 127 | |
|
| 0 | 128 | | originalMaterials.Add(renderers[i], renderers[i].sharedMaterials.ToArray()); |
| | 129 | | } |
| 0 | 130 | | } |
| | 131 | |
|
| | 132 | | private void RestoreOriginalMaterials() |
| | 133 | | { |
| 10 | 134 | | foreach (var kvp in originalMaterials) |
| | 135 | | { |
| 0 | 136 | | if (kvp.Key != null) |
| 0 | 137 | | kvp.Key.materials = kvp.Value; |
| | 138 | | } |
| | 139 | |
|
| 5 | 140 | | originalMaterials.Clear(); |
| 5 | 141 | | } |
| | 142 | |
|
| | 143 | | public void SetAnimatorBones(SkinnedMeshRenderer skinnedMeshRenderer) |
| | 144 | | { |
| 1 | 145 | | if (!boneRetargetingDirty || assetContainer == null) |
| 0 | 146 | | return; |
| | 147 | |
|
| 1 | 148 | | SkinnedMeshRenderer[] skinnedRenderers = assetContainer.GetComponentsInChildren<SkinnedMeshRenderer>(); |
| | 149 | |
|
| 4 | 150 | | for (int i = 0; i < skinnedRenderers.Length; i++) |
| | 151 | | { |
| 1 | 152 | | skinnedRenderers[i].rootBone = skinnedMeshRenderer.rootBone; |
| 1 | 153 | | skinnedRenderers[i].bones = skinnedMeshRenderer.bones; |
| | 154 | | } |
| | 155 | |
|
| 1 | 156 | | boneRetargetingDirty = false; |
| 1 | 157 | | } |
| | 158 | |
|
| | 159 | | public void CleanUp() |
| | 160 | | { |
| 5 | 161 | | UnloadMaterials(); |
| 5 | 162 | | RestoreOriginalMaterials(); |
| 5 | 163 | | assetRenderers = null; |
| | 164 | |
|
| 5 | 165 | | if (loader != null) |
| | 166 | | { |
| 4 | 167 | | loader.ClearEvents(); |
| 4 | 168 | | loader.Unload(); |
| 4 | 169 | | loader = null; |
| 4 | 170 | | lastMainFileLoaded = null; |
| | 171 | | } |
| 5 | 172 | | } |
| | 173 | |
|
| | 174 | | public virtual void SetAssetRenderersEnabled(bool active) |
| | 175 | | { |
| 8 | 176 | | for (var i = 0; i < assetRenderers.Length; i++) |
| | 177 | | { |
| 2 | 178 | | if (assetRenderers[i] != null) |
| 2 | 179 | | assetRenderers[i].enabled = active; |
| | 180 | | } |
| 2 | 181 | | } |
| | 182 | |
|
| | 183 | | protected virtual void UnloadMaterials() |
| | 184 | | { |
| 5 | 185 | | if (materials == null) |
| 5 | 186 | | return; |
| | 187 | |
|
| 0 | 188 | | for (var i = 0; i < materials.Count; i++) |
| | 189 | | { |
| 0 | 190 | | Object.Destroy(materials[i]); |
| | 191 | | } |
| 0 | 192 | | } |
| | 193 | |
|
| 4 | 194 | | protected virtual void PrepareWearable(GameObject assetContainer) { } |
| | 195 | |
|
| 4 | 196 | | public virtual void UpdateVisibility(HashSet<string> hiddenList) { SetAssetRenderersEnabled(!hiddenList.Contains(wea |
| | 197 | |
|
| | 198 | | public bool IsLoadedForBodyShape(string bodyShapeId) |
| | 199 | | { |
| 0 | 200 | | if (loader == null || !isReady || lastMainFileLoaded == null) |
| 0 | 201 | | return false; |
| | 202 | |
|
| 0 | 203 | | return wearable.data.representations.FirstOrDefault(x => x.bodyShapes.Contains(bodyShapeId))?.mainFile == lastMa |
| | 204 | | } |
| | 205 | | } |