< Summary

Class:Tests.BuildModeHUDControllers.DragAndDropSceneObjectControllerShould
Assembly:BuildModeHUDTests
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuildModeHUD/Tests/DragAndDropSceneObjectControllerShould.cs
Covered lines:9
Uncovered lines:0
Coverable lines:9
Total lines:34
Line coverage:100% (9 of 9)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetUp()0%110100%
TearDown()0%110100%
ClickCorrectly()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuildModeHUD/Tests/DragAndDropSceneObjectControllerShould.cs

#LineLine coverage
 1using NSubstitute;
 2using NUnit.Framework;
 3
 4namespace Tests.BuildModeHUDControllers
 5{
 6    public class DragAndDropSceneObjectControllerShould
 7    {
 8        private DragAndDropSceneObjectController dragAndDropSceneObjectController;
 9
 10        [SetUp]
 11        public void SetUp()
 12        {
 113            dragAndDropSceneObjectController = new DragAndDropSceneObjectController();
 114            dragAndDropSceneObjectController.Initialize(Substitute.For<IDragAndDropSceneObjectView>());
 115        }
 16
 17        [TearDown]
 218        public void TearDown() { dragAndDropSceneObjectController.Dispose(); }
 19
 20        [Test]
 21        public void ClickCorrectly()
 22        {
 23            // Arrange
 124            bool dropped = false;
 325            dragAndDropSceneObjectController.OnDrop += () => { dropped = true; };
 26
 27            // Act
 128            dragAndDropSceneObjectController.Drop();
 29
 30            // Assert
 131            Assert.IsTrue(dropped, "dropped is false!");
 132        }
 33    }
 34}

Methods/Properties

SetUp()
TearDown()
ClickCorrectly()