| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using NSubstitute; |
| | 4 | | using NUnit.Framework; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | namespace Tests.BuildModeHUDControllers |
| | 8 | | { |
| | 9 | | public class SaveHUDControllerShould |
| | 10 | | { |
| | 11 | | private SaveHUDController saveHudController; |
| | 12 | |
|
| | 13 | | [SetUp] |
| | 14 | | public void SetUp() |
| | 15 | | { |
| 2 | 16 | | saveHudController = new SaveHUDController(); |
| 2 | 17 | | saveHudController.Initialize(Substitute.For<ISaveHUDView>()); |
| 2 | 18 | | } |
| | 19 | |
|
| | 20 | | [TearDown] |
| 4 | 21 | | public void TearDown() { saveHudController.Dispose(); } |
| | 22 | |
|
| | 23 | | [Test] |
| | 24 | | public void SaveStartCorrectly() |
| | 25 | | { |
| | 26 | | // Act |
| 1 | 27 | | saveHudController.SceneStateSave(); |
| | 28 | |
|
| | 29 | | // Assert |
| 1 | 30 | | saveHudController.view.Received(1).SceneStateSaved(); |
| 1 | 31 | | } |
| | 32 | |
|
| | 33 | | [Test] |
| | 34 | | public void StopSaveAnimation() |
| | 35 | | { |
| | 36 | | // Act |
| 1 | 37 | | saveHudController.StopAnimation(); |
| | 38 | |
|
| | 39 | | // Assert |
| 1 | 40 | | saveHudController.view.Received(1).StopAnimation(); |
| 1 | 41 | | } |
| | 42 | | } |
| | 43 | | } |