< Summary

Class:BuilderInWorldLoadingController
Assembly:BuildModeHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuildModeHUD/Scripts/BuilderInWorldLoadingController.cs
Covered lines:4
Uncovered lines:2
Coverable lines:6
Total lines:29
Line coverage:66.6% (4 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Initialize(...)0%2100%
Dispose()0%110100%
Show()0%110100%
Hide(...)0%110100%
SetPercentage(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuildModeHUD/Scripts/BuilderInWorldLoadingController.cs

#LineLine coverage
 1using System;
 2
 3public interface IBuilderInWorldLoadingController
 4{
 5    bool isActive { get; }
 6
 7    void Initialize(IBuilderInWorldLoadingView initialLoadingView);
 8    void Dispose();
 9    void Show();
 10    void Hide(bool forzeHidding = false, Action onHideAction = null);
 11    void SetPercentage(float newValue);
 12}
 13
 14public class BuilderInWorldLoadingController : IBuilderInWorldLoadingController
 15{
 016    public bool isActive => initialLoadingView.isActive;
 17
 18    internal IBuilderInWorldLoadingView initialLoadingView;
 19
 020    public void Initialize(IBuilderInWorldLoadingView initialLoadingView) { this.initialLoadingView = initialLoadingView
 21
 622    public void Dispose() { initialLoadingView.StopTipsCarousel(); }
 23
 224    public void Show() { initialLoadingView.Show(); }
 25
 226    public void Hide(bool forzeHidding = false, Action onHideAction = null) { initialLoadingView.Hide(forzeHidding, onHi
 27
 228    public void SetPercentage(float newValue) { initialLoadingView.SetPercentage(newValue); }
 29}