| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using NUnit.Framework; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | public class BIWModeControllerShould : IntegrationTestSuite_Legacy |
| | 7 | | { |
| | 8 | | private BuilderInWorldController controller; |
| | 9 | | private BIWModeController biwModeController; |
| | 10 | |
|
| | 11 | | protected override IEnumerator SetUp() |
| | 12 | | { |
| 3 | 13 | | yield return base.SetUp(); |
| 3 | 14 | | controller = Resources.FindObjectsOfTypeAll<BuilderInWorldController>()[0]; |
| | 15 | |
|
| 3 | 16 | | controller.InitGameObjects(); |
| 3 | 17 | | controller.FindSceneToEdit(); |
| 3 | 18 | | controller.InitControllers(); |
| | 19 | |
|
| 3 | 20 | | biwModeController = controller.biwModeController; |
| 3 | 21 | | biwModeController.EnterEditMode(scene); |
| | 22 | |
|
| 3 | 23 | | } |
| | 24 | |
|
| | 25 | | [Test] |
| | 26 | | public void SetFirstPersonMode() |
| | 27 | | { |
| | 28 | | //Arrange |
| 1 | 29 | | biwModeController.SetBuildMode(BIWModeController.EditModeState.Inactive); |
| | 30 | |
|
| | 31 | | //Act |
| 1 | 32 | | biwModeController.SetBuildMode(BIWModeController.EditModeState.FirstPerson); |
| | 33 | |
|
| | 34 | | //Assert |
| 1 | 35 | | Assert.IsTrue(biwModeController.GetCurrentStateMode() == BIWModeController.EditModeState.FirstPerson); |
| 1 | 36 | | Assert.IsTrue(biwModeController.GetCurrentMode() == biwModeController.firstPersonMode); |
| 1 | 37 | | } |
| | 38 | |
|
| | 39 | | [Test] |
| | 40 | | public void SetGodMode() |
| | 41 | | { |
| | 42 | | //Arrange |
| 1 | 43 | | biwModeController.SetBuildMode(BIWModeController.EditModeState.Inactive); |
| | 44 | |
|
| | 45 | | //Act |
| 1 | 46 | | biwModeController.SetBuildMode(BIWModeController.EditModeState.GodMode); |
| | 47 | |
|
| | 48 | | //Assert |
| 1 | 49 | | Assert.IsTrue(biwModeController.GetCurrentStateMode() == BIWModeController.EditModeState.GodMode); |
| 1 | 50 | | Assert.IsTrue(biwModeController.GetCurrentMode() == biwModeController.editorMode); |
| 1 | 51 | | } |
| | 52 | |
|
| | 53 | | [Test] |
| | 54 | | public void InactiveMode() |
| | 55 | | { |
| | 56 | | //Arrange |
| 1 | 57 | | biwModeController.SetBuildMode(BIWModeController.EditModeState.GodMode); |
| | 58 | |
|
| | 59 | | //Act |
| 1 | 60 | | biwModeController.SetBuildMode(BIWModeController.EditModeState.Inactive); |
| | 61 | |
|
| | 62 | | //Assert |
| 1 | 63 | | Assert.IsTrue(biwModeController.GetCurrentStateMode() == BIWModeController.EditModeState.Inactive); |
| 1 | 64 | | Assert.IsTrue(biwModeController.GetCurrentMode() == null); |
| 1 | 65 | | } |
| | 66 | |
|
| | 67 | | protected override IEnumerator TearDown() |
| | 68 | | { |
| 3 | 69 | | controller.CleanItems(); |
| 3 | 70 | | yield return base.TearDown(); |
| 3 | 71 | | } |
| | 72 | | } |