| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using NUnit.Framework; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | public class BIWSaveControllerShould : IntegrationTestSuite_Legacy |
| | 7 | | { |
| | 8 | | public BIWSaveController biwSaveController; |
| | 9 | | public BuilderInWorldBridge builderInWorldBridge; |
| | 10 | |
|
| | 11 | | private GameObject gameObject; |
| | 12 | |
|
| | 13 | | protected override IEnumerator SetUp() |
| | 14 | | { |
| 3 | 15 | | yield return base.SetUp(); |
| 3 | 16 | | gameObject = new GameObject(); |
| | 17 | |
|
| 3 | 18 | | biwSaveController = gameObject.AddComponent<BIWSaveController>(); |
| 3 | 19 | | builderInWorldBridge = gameObject.AddComponent<BuilderInWorldBridge>(); |
| | 20 | |
|
| 3 | 21 | | biwSaveController.builderInWorldBridge = builderInWorldBridge; |
| 3 | 22 | | biwSaveController.Init(); |
| 3 | 23 | | biwSaveController.EnterEditMode(scene); |
| 3 | 24 | | } |
| | 25 | |
|
| | 26 | | [Test] |
| | 27 | | public void TestSaveActivate() |
| | 28 | | { |
| | 29 | | //Arrange |
| 1 | 30 | | biwSaveController.ResetSaveTime(); |
| | 31 | |
|
| | 32 | | //Act |
| 1 | 33 | | builderInWorldBridge.RemoveEntityOnKernel("test", scene); |
| | 34 | |
|
| | 35 | | //Assert |
| 1 | 36 | | Assert.IsFalse(biwSaveController.CanSave()); |
| 1 | 37 | | } |
| | 38 | |
|
| | 39 | | [Test] |
| | 40 | | public void TestCanSave() |
| | 41 | | { |
| | 42 | | //Act |
| 1 | 43 | | biwSaveController.ResetSaveTime(); |
| | 44 | |
|
| | 45 | | //Assert |
| 1 | 46 | | Assert.IsTrue(biwSaveController.CanSave()); |
| 1 | 47 | | } |
| | 48 | |
|
| | 49 | | [Test] |
| | 50 | | public void TestCantSave() |
| | 51 | | { |
| | 52 | | //Act |
| 1 | 53 | | biwSaveController.ForceSave(); |
| | 54 | |
|
| | 55 | | //Assert |
| 1 | 56 | | Assert.IsFalse(biwSaveController.CanSave()); |
| 1 | 57 | | } |
| | 58 | |
|
| | 59 | | protected override IEnumerator TearDown() |
| | 60 | | { |
| 3 | 61 | | Object.Destroy(gameObject); |
| 3 | 62 | | yield return base.TearDown(); |
| 3 | 63 | | } |
| | 64 | | } |