| | 1 | | using DCL.Controllers; |
| | 2 | | using System; |
| | 3 | | using System.Collections; |
| | 4 | | using System.Collections.Generic; |
| | 5 | | using UnityEngine; |
| | 6 | |
|
| | 7 | | public class BIWModeController : BIWController |
| | 8 | | { |
| | 9 | | public enum EditModeState |
| | 10 | | { |
| | 11 | | Inactive = 0, |
| | 12 | | FirstPerson = 1, |
| | 13 | | GodMode = 2 |
| | 14 | | } |
| | 15 | |
|
| | 16 | | [Header("Scene References")] |
| | 17 | | public GameObject cursorGO; |
| | 18 | | public PlayerAvatarController avatarRenderer; |
| | 19 | |
|
| | 20 | | [Header("References")] |
| | 21 | | public ActionController actionController; |
| | 22 | | public BuilderInWorldEntityHandler builderInWorldEntityHandler; |
| | 23 | |
|
| | 24 | | [Header("Build Modes")] |
| | 25 | | public BuilderInWorldFirstPersonMode firstPersonMode; |
| | 26 | | public BuilderInWorldGodMode editorMode; |
| | 27 | |
|
| | 28 | | [SerializeField] |
| | 29 | | internal InputAction_Trigger toggleSnapModeInputAction; |
| | 30 | |
|
| | 31 | | public Action OnInputDone; |
| | 32 | | public event Action<EditModeState, EditModeState> OnChangedEditModeState; |
| | 33 | |
|
| | 34 | | private EditModeState currentEditModeState = EditModeState.Inactive; |
| | 35 | |
|
| | 36 | | private BuilderInWorldMode currentActiveMode; |
| | 37 | |
|
| 198 | 38 | | private bool isSnapActive = true; |
| | 39 | |
|
| | 40 | | private InputAction_Trigger.Triggered snapModeDelegate; |
| | 41 | | private GameObject editionGO; |
| | 42 | | private GameObject undoGO; |
| | 43 | |
|
| | 44 | | private void Start() |
| | 45 | | { |
| 0 | 46 | | snapModeDelegate = (action) => ChangeSnapMode(); |
| 0 | 47 | | toggleSnapModeInputAction.OnTriggered += snapModeDelegate; |
| 0 | 48 | | } |
| | 49 | |
|
| | 50 | | private void OnDestroy() |
| | 51 | | { |
| 0 | 52 | | toggleSnapModeInputAction.OnTriggered -= snapModeDelegate; |
| | 53 | |
|
| 0 | 54 | | firstPersonMode.OnInputDone -= InputDone; |
| 0 | 55 | | editorMode.OnInputDone -= InputDone; |
| | 56 | |
|
| 0 | 57 | | firstPersonMode.OnActionGenerated -= actionController.AddAction; |
| 0 | 58 | | editorMode.OnActionGenerated -= actionController.AddAction; |
| | 59 | |
|
| 0 | 60 | | if (HUDController.i.builderInWorldMainHud != null) |
| | 61 | | { |
| 0 | 62 | | HUDController.i.builderInWorldMainHud.OnChangeModeAction -= ChangeAdvanceMode; |
| 0 | 63 | | HUDController.i.builderInWorldMainHud.OnResetAction -= ResetScaleAndRotation; |
| | 64 | | } |
| 0 | 65 | | } |
| | 66 | |
|
| | 67 | | public void Init(GameObject editionGO, GameObject undoGO, GameObject snapGO, GameObject freeMovementGO) |
| | 68 | | { |
| 9 | 69 | | base.Init(); |
| 9 | 70 | | this.editionGO = editionGO; |
| 9 | 71 | | this.undoGO = undoGO; |
| | 72 | |
|
| 9 | 73 | | firstPersonMode.Init(editionGO, undoGO, snapGO, freeMovementGO, builderInWorldEntityHandler.GetSelectedEntityLis |
| 9 | 74 | | editorMode.Init(editionGO, undoGO, snapGO, freeMovementGO, builderInWorldEntityHandler.GetSelectedEntityList()); |
| | 75 | |
|
| 9 | 76 | | firstPersonMode.OnInputDone += InputDone; |
| 9 | 77 | | editorMode.OnInputDone += InputDone; |
| | 78 | |
|
| 9 | 79 | | firstPersonMode.OnActionGenerated += actionController.AddAction; |
| 9 | 80 | | editorMode.OnActionGenerated += actionController.AddAction; |
| | 81 | |
|
| 9 | 82 | | if (HUDController.i.builderInWorldMainHud != null) |
| | 83 | | { |
| 0 | 84 | | HUDController.i.builderInWorldMainHud.OnChangeModeAction += ChangeAdvanceMode; |
| 0 | 85 | | HUDController.i.builderInWorldMainHud.OnResetAction += ResetScaleAndRotation; |
| 0 | 86 | | HUDController.i.builderInWorldMainHud.OnChangeSnapModeAction += ChangeSnapMode; |
| | 87 | | } |
| 9 | 88 | | } |
| | 89 | |
|
| 0 | 90 | | public bool IsGodModeActive() { return currentEditModeState == EditModeState.GodMode; } |
| | 91 | |
|
| | 92 | | public Vector3 GetCurrentEditionPosition() |
| | 93 | | { |
| 15 | 94 | | if (editionGO != null) |
| 7 | 95 | | return editionGO.transform.position; |
| | 96 | | else |
| 8 | 97 | | return Vector3.zero; |
| | 98 | | } |
| | 99 | |
|
| | 100 | | public void UndoEditionGOLastStep() |
| | 101 | | { |
| 0 | 102 | | if (undoGO == null || editionGO == null) |
| 0 | 103 | | return; |
| | 104 | |
|
| 0 | 105 | | BuilderInWorldUtils.CopyGameObjectStatus(undoGO, editionGO, false, false); |
| 0 | 106 | | } |
| | 107 | |
|
| | 108 | | public override void EnterEditMode(ParcelScene scene) |
| | 109 | | { |
| 3 | 110 | | base.EnterEditMode(scene); |
| 3 | 111 | | if (currentActiveMode == null) |
| 2 | 112 | | SetBuildMode(EditModeState.GodMode); |
| 3 | 113 | | } |
| | 114 | |
|
| | 115 | | public override void ExitEditMode() |
| | 116 | | { |
| 0 | 117 | | base.ExitEditMode(); |
| 0 | 118 | | SetBuildMode(EditModeState.Inactive); |
| 0 | 119 | | } |
| | 120 | |
|
| 0 | 121 | | public BuilderInWorldMode GetCurrentMode() => currentActiveMode; |
| | 122 | |
|
| 0 | 123 | | public EditModeState GetCurrentStateMode() => currentEditModeState; |
| | 124 | |
|
| 0 | 125 | | private void InputDone() { OnInputDone?.Invoke(); } |
| | 126 | |
|
| 0 | 127 | | public void StartMultiSelection() { currentActiveMode.StartMultiSelection(); } |
| | 128 | |
|
| 0 | 129 | | public void EndMultiSelection() { currentActiveMode.EndMultiSelection(); } |
| | 130 | |
|
| 0 | 131 | | public void ResetScaleAndRotation() { currentActiveMode.ResetScaleAndRotation(); } |
| | 132 | |
|
| 0 | 133 | | public void CheckInput() { currentActiveMode?.CheckInput(); } |
| | 134 | |
|
| 0 | 135 | | public void CheckInputSelectedEntities() { currentActiveMode.CheckInputSelectedEntities(); } |
| | 136 | |
|
| 0 | 137 | | public bool ShouldCancelUndoAction() { return currentActiveMode.ShouldCancelUndoAction(); } |
| | 138 | |
|
| 15 | 139 | | public void CreatedEntity(DCLBuilderInWorldEntity entity) { currentActiveMode?.CreatedEntity(entity); } |
| | 140 | |
|
| 0 | 141 | | public float GetMaxDistanceToSelectEntities() { return currentActiveMode.maxDistanceToSelectEntities; } |
| | 142 | |
|
| 0 | 143 | | public void EntityDoubleClick(DCLBuilderInWorldEntity entity) { currentActiveMode.EntityDoubleClick(entity);} |
| | 144 | |
|
| 0 | 145 | | public Vector3 GetMousePosition() { return currentActiveMode.GetPointerPosition(); } |
| | 146 | |
|
| | 147 | | public Vector3 GetModeCreationEntryPoint() |
| | 148 | | { |
| 8 | 149 | | if (currentActiveMode != null) |
| 0 | 150 | | return currentActiveMode.GetCreatedEntityPoint(); |
| 8 | 151 | | return Vector3.zero; |
| | 152 | | } |
| | 153 | |
|
| 0 | 154 | | public virtual void MouseClickDetected() { currentActiveMode?.MouseClickDetected(); } |
| | 155 | |
|
| | 156 | | private void ChangeSnapMode() |
| | 157 | | { |
| 0 | 158 | | SetSnapActive(!isSnapActive); |
| 0 | 159 | | InputDone(); |
| | 160 | |
|
| 0 | 161 | | if (isSnapActive) |
| 0 | 162 | | AudioScriptableObjects.enable.Play(); |
| | 163 | | else |
| 0 | 164 | | AudioScriptableObjects.disable.Play(); |
| 0 | 165 | | } |
| | 166 | |
|
| | 167 | | public void SetSnapActive(bool isActive) |
| | 168 | | { |
| 0 | 169 | | isSnapActive = isActive; |
| 0 | 170 | | currentActiveMode.SetSnapActive(isActive); |
| 0 | 171 | | } |
| | 172 | |
|
| | 173 | | public void ChangeAdvanceMode() |
| | 174 | | { |
| 0 | 175 | | if (currentEditModeState == EditModeState.GodMode) |
| | 176 | | { |
| 0 | 177 | | SetBuildMode(EditModeState.FirstPerson); |
| 0 | 178 | | } |
| | 179 | | else |
| | 180 | | { |
| 0 | 181 | | SetBuildMode(EditModeState.GodMode); |
| | 182 | | } |
| 0 | 183 | | InputDone(); |
| 0 | 184 | | } |
| | 185 | |
|
| | 186 | | public void SetBuildMode(EditModeState state) |
| | 187 | | { |
| 8 | 188 | | EditModeState previousState = currentEditModeState; |
| | 189 | |
|
| 8 | 190 | | if (currentActiveMode != null) |
| 4 | 191 | | currentActiveMode.Deactivate(); |
| | 192 | |
|
| 8 | 193 | | currentActiveMode = null; |
| | 194 | | switch (state) |
| | 195 | | { |
| | 196 | | case EditModeState.Inactive: |
| | 197 | | break; |
| | 198 | | case EditModeState.FirstPerson: |
| 1 | 199 | | currentActiveMode = firstPersonMode; |
| | 200 | |
|
| 1 | 201 | | if (cursorGO != null) |
| 0 | 202 | | cursorGO.SetActive(true); |
| 0 | 203 | | break; |
| | 204 | | case EditModeState.GodMode: |
| 4 | 205 | | if (cursorGO != null) |
| 0 | 206 | | cursorGO.SetActive(false); |
| 4 | 207 | | currentActiveMode = editorMode; |
| | 208 | | break; |
| | 209 | | } |
| | 210 | |
|
| 8 | 211 | | currentEditModeState = state; |
| | 212 | |
|
| 8 | 213 | | if (currentActiveMode != null) |
| | 214 | | { |
| 5 | 215 | | currentActiveMode.Activate(sceneToEdit); |
| 5 | 216 | | currentActiveMode.SetSnapActive(isSnapActive); |
| 5 | 217 | | builderInWorldEntityHandler.SetActiveMode(currentActiveMode); |
| | 218 | | } |
| | 219 | |
|
| 8 | 220 | | OnChangedEditModeState?.Invoke(previousState, state); |
| 0 | 221 | | } |
| | 222 | | } |