| | 1 | | using DCL.Controllers; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public class BIWSaveController : BIWController |
| | 5 | | { |
| | 6 | | [SerializeField] |
| 201 | 7 | | private float msBetweenSaves = 5000f; |
| | 8 | |
|
| | 9 | | [Header("Prefab reference")] |
| | 10 | | public BuilderInWorldBridge builderInWorldBridge; |
| | 11 | |
|
| 0 | 12 | | public int numberOfSaves { get; private set; } = 0; |
| | 13 | |
|
| | 14 | | private float nextTimeToSave; |
| 201 | 15 | | private bool canActivateSave = true; |
| | 16 | |
|
| | 17 | | public override void Init() |
| | 18 | | { |
| 12 | 19 | | base.Init(); |
| | 20 | |
|
| 12 | 21 | | if (builderInWorldBridge != null) |
| 3 | 22 | | builderInWorldBridge.OnKernelUpdated += TryToSave; |
| | 23 | |
|
| 12 | 24 | | if (HUDController.i.builderInWorldMainHud != null) |
| | 25 | | { |
| 0 | 26 | | HUDController.i.builderInWorldMainHud.OnSaveSceneInfoAction += SaveSceneInfo; |
| 0 | 27 | | HUDController.i.builderInWorldMainHud.OnConfirmPublishAction += ConfirmPublishScene; |
| | 28 | | } |
| 12 | 29 | | } |
| | 30 | |
|
| | 31 | | public override void ExitEditMode() |
| | 32 | | { |
| 0 | 33 | | ForceSave(); |
| 0 | 34 | | base.ExitEditMode(); |
| 0 | 35 | | } |
| | 36 | |
|
| | 37 | | private void OnDestroy() |
| | 38 | | { |
| 3 | 39 | | if (builderInWorldBridge != null) |
| 3 | 40 | | builderInWorldBridge.OnKernelUpdated -= TryToSave; |
| | 41 | |
|
| 3 | 42 | | if (HUDController.i.builderInWorldMainHud != null) |
| | 43 | | { |
| 0 | 44 | | HUDController.i.builderInWorldMainHud.OnSaveSceneInfoAction -= SaveSceneInfo; |
| 0 | 45 | | HUDController.i.builderInWorldMainHud.OnConfirmPublishAction -= ConfirmPublishScene; |
| | 46 | | } |
| 3 | 47 | | } |
| | 48 | |
|
| 0 | 49 | | public void ResetSaveTime() { nextTimeToSave = 0; } |
| | 50 | |
|
| 0 | 51 | | public void ResetNumberOfSaves() { numberOfSaves = 0; } |
| | 52 | |
|
| | 53 | | public override void EnterEditMode(ParcelScene scene) |
| | 54 | | { |
| 3 | 55 | | base.EnterEditMode(scene); |
| 3 | 56 | | nextTimeToSave = DCLTime.realtimeSinceStartup + msBetweenSaves / 1000f; |
| 3 | 57 | | ResetNumberOfSaves(); |
| 3 | 58 | | } |
| | 59 | |
|
| | 60 | | public void SetSaveActivation(bool isActive, bool tryToSave = false) |
| | 61 | | { |
| 4 | 62 | | canActivateSave = isActive; |
| 4 | 63 | | if (tryToSave) |
| 2 | 64 | | TryToSave(); |
| 4 | 65 | | } |
| | 66 | |
|
| 12 | 67 | | public bool CanSave() { return DCLTime.realtimeSinceStartup >= nextTimeToSave && isEditModeActive && canActivateSave |
| | 68 | |
|
| | 69 | | public void TryToSave() |
| | 70 | | { |
| 9 | 71 | | if (CanSave()) |
| 1 | 72 | | ForceSave(); |
| 9 | 73 | | } |
| | 74 | |
|
| | 75 | | public void ForceSave() |
| | 76 | | { |
| 2 | 77 | | if (!isEditModeActive || !canActivateSave) |
| 0 | 78 | | return; |
| | 79 | |
|
| 2 | 80 | | builderInWorldBridge.SaveSceneState(sceneToEdit); |
| 2 | 81 | | nextTimeToSave = DCLTime.realtimeSinceStartup + msBetweenSaves / 1000f; |
| 2 | 82 | | HUDController.i.builderInWorldMainHud?.SceneSaved(); |
| 2 | 83 | | numberOfSaves++; |
| 2 | 84 | | } |
| | 85 | |
|
| 0 | 86 | | public void SaveSceneInfo(string sceneName, string sceneDescription, string sceneScreenshot) { builderInWorldBridge. |
| | 87 | |
|
| 0 | 88 | | void ConfirmPublishScene(string sceneName, string sceneDescription, string sceneScreenshot) { ResetNumberOfSaves(); |
| | 89 | | } |