< Summary

Class:BuilderInWorldEntityAction
Assembly:BuilderInWorld
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/BuilderMode/ActionController/BuilderInWorldEntityAction.cs
Covered lines:14
Uncovered lines:2
Coverable lines:16
Total lines:36
Line coverage:87.5% (14 of 16)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
BuilderInWorldEntityAction(...)0%2100%
BuilderInWorldEntityAction(...)0%110100%
BuilderInWorldEntityAction(...)0%110100%
BuilderInWorldEntityAction(...)0%2100%
BuilderInWorldEntityAction(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/BuilderMode/ActionController/BuilderInWorldEntityAction.cs

#LineLine coverage
 1using DCL.Models;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class BuilderInWorldEntityAction
 7{
 8    public string entityId;
 9
 10    public object oldValue;
 11    public object newValue;
 12
 013    public BuilderInWorldEntityAction(string entityId) { this.entityId = entityId; }
 14
 215    public BuilderInWorldEntityAction(string entityId, object oldValue, object newValue)
 16    {
 217        this.entityId = entityId;
 218        this.oldValue = oldValue;
 219        this.newValue = newValue;
 220    }
 21
 322    public BuilderInWorldEntityAction(object oldValue, object newValue)
 23    {
 324        this.oldValue = oldValue;
 325        this.newValue = newValue;
 326    }
 27
 028    public BuilderInWorldEntityAction(IDCLEntity entity) { this.entityId = entity.entityId; }
 29
 230    public BuilderInWorldEntityAction(IDCLEntity entity, object oldValue, object newValue)
 31    {
 232        this.entityId = entity.entityId;
 233        this.oldValue = oldValue;
 234        this.newValue = newValue;
 235    }
 36}