< Summary

Class:BuilderProjectsPanelLocalTest
Assembly:BuilderProjectsPanelEditor
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuilderProjectsPanel/Editor/BuilderProjectsPanelLocalTest.cs
Covered lines:0
Uncovered lines:8
Coverable lines:8
Total lines:28
Line coverage:0% (0 of 8)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Awake()0%2100%
Start()0%6200%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuilderProjectsPanel/Editor/BuilderProjectsPanelLocalTest.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3using UnityEngine.EventSystems;
 4
 5/*
 6 * NOTE: create BuilderProjectsPanelController with just dragging a prefab in the editor
 7 * to make it easy to test and modify without the need of loading the whole client
 8 */
 9public class BuilderProjectsPanelLocalTest : MonoBehaviour
 10{
 11    private BuilderProjectsPanelController controller;
 12
 13    void Awake()
 14    {
 015        WebRequestController.Create();
 16
 017        controller = new BuilderProjectsPanelController();
 018    }
 19    void Start()
 20    {
 021        if (EventSystem.current == null)
 22        {
 023            var eventSystem = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
 24        }
 025        controller.Initialize();
 026        controller.SetVisibility(true);
 027    }
 28}

Methods/Properties

Awake()
Start()