< Summary

Class:Tests.BuilderProjectsPanelViewPrefabCheck
Assembly:BuilderProjectsPanelTests
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuilderProjectsPanel/Tests/BuilderProjectsPanelViewPrefabCheck.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:21
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetUp()0%110100%
SectionsContainerShouldBeEmpty()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuilderProjectsPanel/Tests/BuilderProjectsPanelViewPrefabCheck.cs

#LineLine coverage
 1using NUnit.Framework;
 2using UnityEditor;
 3
 4namespace Tests
 5{
 6    public class BuilderProjectsPanelViewPrefabCheck
 7    {
 8        private BuilderProjectsPanelView prefab;
 9
 10        [SetUp]
 11        public void SetUp()
 12        {
 13            const string prefabAssetPath =
 14                "Assets/Scripts/MainScripts/DCL/Controllers/HUD/BuilderProjectsPanel/Resources/BuilderProjectsPanel.pref
 115            prefab = AssetDatabase.LoadAssetAtPath<BuilderProjectsPanelView>(prefabAssetPath);
 116        }
 17
 18        [Test]
 219        public void SectionsContainerShouldBeEmpty() { Assert.AreEqual(0, prefab.sectionsContainer.transform.childCount)
 20    }
 21}