| | 1 | | using UnityEngine; |
| | 2 | | using DCL; |
| | 3 | |
|
| | 4 | | namespace Builder |
| | 5 | | { |
| | 6 | | public class DCLBuilderEnvironment : MonoBehaviour |
| | 7 | | { |
| | 8 | | public Material builderSkybox; |
| | 9 | | public Material previewSkybox; |
| | 10 | |
|
| | 11 | | private bool isGameObjectActive = false; |
| | 12 | | private Renderer[] groundRenderers = null; |
| | 13 | |
|
| | 14 | | private void Awake() |
| | 15 | | { |
| 1 | 16 | | GameObject groundGameObject = InitialSceneReferences.i?.groundVisual; |
| 1 | 17 | | if (groundGameObject) |
| | 18 | | { |
| 0 | 19 | | groundRenderers = groundGameObject.GetComponentsInChildren<Renderer>(); |
| | 20 | | } |
| 1 | 21 | | OnPreviewModeChanged(false); |
| 1 | 22 | | } |
| | 23 | |
|
| | 24 | | private void OnEnable() |
| | 25 | | { |
| 1 | 26 | | if (!isGameObjectActive) |
| | 27 | | { |
| 1 | 28 | | DCLBuilderBridge.OnPreviewModeChanged += OnPreviewModeChanged; |
| | 29 | | } |
| 1 | 30 | | isGameObjectActive = true; |
| 1 | 31 | | } |
| | 32 | |
|
| | 33 | | private void OnDisable() |
| | 34 | | { |
| 1 | 35 | | isGameObjectActive = false; |
| 1 | 36 | | DCLBuilderBridge.OnPreviewModeChanged -= OnPreviewModeChanged; |
| 1 | 37 | | } |
| | 38 | |
|
| | 39 | | private void OnPreviewModeChanged(bool isPreview) |
| | 40 | | { |
| 1 | 41 | | if (groundRenderers != null) |
| | 42 | | { |
| 0 | 43 | | for (int i = 0; i < groundRenderers.Length; i++) |
| | 44 | | { |
| 0 | 45 | | groundRenderers[i].enabled = isPreview; |
| | 46 | | } |
| | 47 | | } |
| 1 | 48 | | RenderSettings.fog = isPreview; |
| 1 | 49 | | Material skybox = isPreview ? previewSkybox : builderSkybox; |
| 1 | 50 | | RenderSettings.skybox = skybox; |
| 1 | 51 | | DynamicGI.UpdateEnvironment(); |
| 1 | 52 | | } |
| | 53 | | } |
| | 54 | | } |