| | 1 | | using UnityEngine; |
| | 2 | | using DCL.Helpers; |
| | 3 | |
|
| | 4 | | namespace Builder |
| | 5 | | { |
| | 6 | | public class DCLBuilderSelectionCollider : MonoBehaviour |
| | 7 | | { |
| | 8 | | public const string LAYER_BUILDER_POINTER_CLICK = "OnBuilderPointerClick"; |
| | 9 | |
|
| 0 | 10 | | public DCLBuilderEntity ownerEntity { get; private set; } |
| | 11 | |
|
| | 12 | | private Mesh meshColliderForSkinnedMesh = null; |
| | 13 | |
|
| | 14 | | public void Initialize(DCLBuilderEntity builderEntity, Renderer renderer) |
| | 15 | | { |
| 3 | 16 | | if (renderer == null) |
| 0 | 17 | | return; |
| 3 | 18 | | ownerEntity = builderEntity; |
| | 19 | |
|
| 3 | 20 | | gameObject.layer = LayerMask.NameToLayer(LAYER_BUILDER_POINTER_CLICK); |
| | 21 | |
|
| 3 | 22 | | Transform t = gameObject.transform; |
| 3 | 23 | | t.SetParent(renderer.transform); |
| 3 | 24 | | t.ResetLocalTRS(); |
| | 25 | |
|
| 3 | 26 | | var meshCollider = gameObject.AddComponent<MeshCollider>(); |
| | 27 | |
|
| 3 | 28 | | if (renderer is SkinnedMeshRenderer) |
| | 29 | | { |
| 0 | 30 | | if (meshColliderForSkinnedMesh) |
| | 31 | | { |
| 0 | 32 | | Object.Destroy(meshColliderForSkinnedMesh); |
| | 33 | | } |
| 0 | 34 | | meshColliderForSkinnedMesh = new Mesh(); |
| 0 | 35 | | (renderer as SkinnedMeshRenderer).BakeMesh(meshColliderForSkinnedMesh); |
| 0 | 36 | | meshCollider.sharedMesh = meshColliderForSkinnedMesh; |
| 0 | 37 | | t.localScale = new Vector3(1 / transform.lossyScale.x, 1 / transform.lossyScale.y, 1 / transform.lossySc |
| 0 | 38 | | } |
| | 39 | | else |
| | 40 | | { |
| 3 | 41 | | meshCollider.sharedMesh = renderer.GetComponent<MeshFilter>().sharedMesh; |
| | 42 | | } |
| 3 | 43 | | meshCollider.enabled = renderer.enabled; |
| 3 | 44 | | } |
| | 45 | |
|
| | 46 | | private void OnDestroy() |
| | 47 | | { |
| 3 | 48 | | if (meshColliderForSkinnedMesh) |
| | 49 | | { |
| 0 | 50 | | Object.Destroy(meshColliderForSkinnedMesh); |
| | 51 | | } |
| 3 | 52 | | } |
| | 53 | | } |
| | 54 | | } |