| | 1 | | using UnityEngine; |
| | 2 | | using Variables.RealmsInfo; |
| | 3 | |
|
| | 4 | | namespace DCL |
| | 5 | | { |
| | 6 | | public enum AppMode |
| | 7 | | { |
| | 8 | | DEFAULT, |
| | 9 | | BUILDER_IN_WORLD_EDITION |
| | 10 | | } |
| | 11 | |
|
| | 12 | | public class DataStore |
| | 13 | | { |
| 1 | 14 | | private static DataStore instance = new DataStore(); |
| 10928 | 15 | | public static DataStore i { get => instance; } |
| 34 | 16 | | public static void Clear() => instance = new DataStore(); |
| | 17 | |
|
| 35 | 18 | | public readonly CurrentRealmVariable playerRealm = new CurrentRealmVariable(); |
| 35 | 19 | | public readonly RealmsVariable realmsInfo = new RealmsVariable(); |
| 35 | 20 | | public readonly DebugConfig debugConfig = new DebugConfig(); |
| 35 | 21 | | public readonly BaseVariable<bool> isSignUpFlow = new BaseVariable<bool>(); |
| 35 | 22 | | public readonly BaseDictionary<string, WearableItem> wearables = new BaseDictionary<string, WearableItem>(); |
| 35 | 23 | | public readonly BuilderInWorld builderInWorld = new BuilderInWorld(); |
| 35 | 24 | | public readonly DataStore_Quests Quests = new DataStore_Quests(); |
| 35 | 25 | | public readonly DataStore_HUDs HUDs = new DataStore_HUDs(); |
| 35 | 26 | | public readonly BaseVariable<bool> isPlayerRendererLoaded = new BaseVariable<bool>(); |
| 35 | 27 | | public readonly BaseVariable<AppMode> appMode = new BaseVariable<AppMode>(); |
| 35 | 28 | | public readonly DataStore_Player player = new DataStore_Player(); |
| 35 | 29 | | public readonly BaseVariable<NFTPromptModel> onOpenNFTPrompt = new BaseVariable<NFTPromptModel>(); |
| | 30 | |
|
| | 31 | | public class BuilderInWorld |
| | 32 | | { |
| 35 | 33 | | public readonly BaseDictionary<string, CatalogItem> catalogItemDict = new BaseDictionary<string, CatalogItem |
| 35 | 34 | | public readonly BaseDictionary<string, CatalogItemPack> catalogItemPackDict = new BaseDictionary<string, Cat |
| 35 | 35 | | public readonly BaseVariable<PublishSceneResultPayload> unpublishSceneResult = new BaseVariable<PublishScene |
| 35 | 36 | | public readonly BaseVariable<bool> showTaskBar = new BaseVariable<bool>(); |
| | 37 | | } |
| | 38 | |
|
| | 39 | | public class DataStore_Quests |
| | 40 | | { |
| 35 | 41 | | public readonly BaseDictionary<string, QuestModel> quests = new BaseDictionary<string, QuestModel>(); |
| 35 | 42 | | public readonly BaseCollection<string> pinnedQuests = new BaseCollection<string>(); |
| | 43 | | } |
| | 44 | |
|
| | 45 | | public class DataStore_HUDs |
| | 46 | | { |
| 35 | 47 | | public readonly BaseVariable<bool> questsPanelVisible = new BaseVariable<bool>(false); |
| 35 | 48 | | public readonly BaseVariable<bool> builderProjectsPanelVisible = new BaseVariable<bool>(false); |
| 35 | 49 | | public readonly BaseVariable<bool> signupVisible = new BaseVariable<bool>(false); |
| | 50 | | } |
| | 51 | |
|
| | 52 | | public class DataStore_Player |
| | 53 | | { |
| | 54 | | // NOTE: set when character is teleported (DCLCharacterController - Teleport) |
| 35 | 55 | | public readonly BaseVariable<Vector3> lastTeleportPosition = new BaseVariable<Vector3>(Vector3.zero); |
| | 56 | | } |
| | 57 | | } |
| | 58 | | } |