| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | namespace DCL |
| | 4 | | { |
| | 5 | | public class DebugView : MonoBehaviour |
| | 6 | | { |
| | 7 | | [Header("Debug Tools")] |
| | 8 | | [SerializeField] |
| | 9 | | private GameObject fpsPanel; |
| | 10 | |
|
| | 11 | | [Header("Debug Panel")] |
| | 12 | | [SerializeField] |
| | 13 | | private GameObject engineDebugPanel; |
| | 14 | |
|
| | 15 | | [SerializeField] |
| | 16 | | private GameObject sceneDebugPanel; |
| | 17 | |
|
| 20 | 18 | | public void ShowFPSPanel() { fpsPanel.SetActive(true); } |
| | 19 | |
|
| 2 | 20 | | public void HideFPSPanel() { fpsPanel.SetActive(false); } |
| | 21 | |
|
| | 22 | | public void SetSceneDebugPanel() |
| | 23 | | { |
| 0 | 24 | | engineDebugPanel.SetActive(false); |
| 0 | 25 | | sceneDebugPanel.SetActive(true); |
| 0 | 26 | | } |
| | 27 | |
|
| | 28 | | public void SetEngineDebugPanel() |
| | 29 | | { |
| 0 | 30 | | sceneDebugPanel.SetActive(false); |
| 0 | 31 | | engineDebugPanel.SetActive(true); |
| 0 | 32 | | } |
| | 33 | | } |
| | 34 | | } |