< Summary

Class:EditorUtils
Assembly:EditorUtils
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/Editor/EditorUtils.cs
Covered lines:0
Uncovered lines:1
Coverable lines:1
Total lines:22
Line coverage:0% (0 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ClearAllPlayerPrefs()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Helpers/Editor/EditorUtils.cs

#LineLine coverage
 1using UnityEditor;
 2using UnityEngine;
 3
 4public static class EditorUtils
 5{
 6    [MenuItem("Decentraland/Clear Player Prefs")]
 07    public static void ClearAllPlayerPrefs() { PlayerPrefs.DeleteAll(); }
 8}
 9
 10public static class CompilerOptions
 11{
 12    [InitializeOnLoadMethod]
 13    public static void SetProfilingFuncs()
 14    {
 15        BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
 16
 17        if ( target == BuildTarget.WebGL)
 18        {
 19            PlayerSettings.WebGL.emscriptenArgs = " --profiling-funcs ";
 20        }
 21    }
 22}

Methods/Properties

ClearAllPlayerPrefs()