< Summary

Class:DCL.WorldRuntimeContext
Assembly:Environment
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Environment/WorldRuntimeContext/WorldRuntimeContext.cs
Covered lines:13
Uncovered lines:0
Coverable lines:13
Total lines:41
Line coverage:100% (13 of 13)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
WorldRuntimeContext(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Environment/WorldRuntimeContext/WorldRuntimeContext.cs

#LineLine coverage
 1using DCL.Controllers;
 2using UnityEngine;
 3
 4namespace DCL
 5{
 6    /// <summary>
 7    /// Context related to all the systems involved in the execution of decentraland scenes.
 8    /// </summary>
 9    public class WorldRuntimeContext : System.IDisposable
 10    {
 11        public readonly IWorldState state;
 12        public readonly ISceneController sceneController;
 13        public readonly IPointerEventsController pointerEventsController;
 14        public readonly ISceneBoundsChecker sceneBoundsChecker;
 15        public readonly IWorldBlockersController blockersController;
 16        public readonly IRuntimeComponentFactory componentFactory;
 17
 54818        public WorldRuntimeContext(IWorldState state,
 19            ISceneController sceneController,
 20            IPointerEventsController pointerEventsController,
 21            ISceneBoundsChecker sceneBoundsChecker,
 22            IWorldBlockersController blockersController,
 23            IRuntimeComponentFactory componentFactory)
 24        {
 54825            this.state = state;
 54826            this.sceneController = sceneController;
 54827            this.pointerEventsController = pointerEventsController;
 54828            this.sceneBoundsChecker = sceneBoundsChecker;
 54829            this.blockersController = blockersController;
 54830            this.componentFactory = componentFactory;
 54831        }
 32
 33        public void Dispose()
 34        {
 55435            pointerEventsController.Cleanup();
 55436            sceneBoundsChecker.Stop();
 55437            blockersController.Dispose();
 55438            sceneController.Dispose();
 55439        }
 40    }
 41}