| | 1 | | using System.Collections; |
| | 2 | | using NUnit.Framework; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.TestTools; |
| | 5 | | using System; |
| | 6 | | using System.Collections.Generic; |
| | 7 | |
|
| | 8 | | namespace Tests |
| | 9 | | { |
| | 10 | | public class ExploreHUDShould : IntegrationTestSuite_Legacy |
| | 11 | | { |
| | 12 | | private ExploreHUDController controller; |
| | 13 | | private FriendsController_Mock friendsController; |
| | 14 | |
|
| 1 | 15 | | readonly Vector2Int BASECOORD_TEMPTATION = new Vector2Int(70, -135); |
| 1 | 16 | | readonly Vector2Int BASECOORD_FIRST_CELL = new Vector2Int(0, 0); |
| 1 | 17 | | readonly Vector2Int BASECOORD_SECOND_CELL = new Vector2Int(20, 20); |
| | 18 | |
|
| | 19 | | protected override IEnumerator SetUp() |
| | 20 | | { |
| 2 | 21 | | yield return base.SetUp(); |
| 2 | 22 | | ExploreHUDController.isTest = true; |
| | 23 | |
|
| 2 | 24 | | SetupUserProfileController(); |
| | 25 | |
|
| 2 | 26 | | friendsController = new FriendsController_Mock(); |
| 2 | 27 | | controller = new ExploreHUDController(); |
| 2 | 28 | | controller.Initialize(friendsController); |
| 2 | 29 | | } |
| | 30 | |
|
| | 31 | | protected override IEnumerator TearDown() |
| | 32 | | { |
| 2 | 33 | | controller.Dispose(); |
| 2 | 34 | | yield return base.TearDown(); |
| 2 | 35 | | } |
| | 36 | |
|
| | 37 | | [UnityTest] |
| | 38 | | public IEnumerator TriggerToggleCorrectly() |
| | 39 | | { |
| 1 | 40 | | Assert.NotNull(controller.view); |
| 1 | 41 | | Assert.IsFalse(controller.view.popup.gameObject.activeSelf); |
| | 42 | |
|
| 1 | 43 | | bool wasTriggered = false; |
| 2 | 44 | | Action toggleTriggered = () => wasTriggered = true; |
| | 45 | |
|
| 1 | 46 | | controller.OnToggleTriggered += toggleTriggered; |
| 1 | 47 | | controller.toggleExploreTrigger.RaiseOnTriggered(); |
| 1 | 48 | | controller.OnToggleTriggered -= toggleTriggered; |
| | 49 | |
|
| 1 | 50 | | Assert.IsTrue(wasTriggered); |
| 1 | 51 | | yield break; |
| | 52 | | } |
| | 53 | |
|
| | 54 | | [UnityTest] |
| | 55 | | public IEnumerator DisplayCorrectly() |
| | 56 | | { |
| 1 | 57 | | controller.SetVisibility(true); |
| 1 | 58 | | Assert.IsTrue(controller.view.gameObject.activeSelf); |
| | 59 | |
|
| 1 | 60 | | SimulateFriendsUpdate(); |
| 1 | 61 | | SimulateHotSceneUpdate(); |
| | 62 | |
|
| 1 | 63 | | yield return null; |
| | 64 | |
|
| 1 | 65 | | var activeCells = GetActiveCells(); |
| 1 | 66 | | Assert.AreEqual(activeCells.Count, 3); |
| | 67 | |
|
| 1 | 68 | | Assert.AreEqual(GetFriendsCount(activeCells[BASECOORD_FIRST_CELL]), 0); |
| 1 | 69 | | Assert.AreEqual(GetFriendsCount(activeCells[BASECOORD_SECOND_CELL]), 0); |
| 1 | 70 | | Assert.AreEqual(GetFriendsCount(activeCells[BASECOORD_TEMPTATION]), 1); |
| | 71 | |
|
| 1 | 72 | | friendsController.RaiseUpdateUserStatus("userOnline", |
| | 73 | | new FriendsController.UserStatus() |
| | 74 | | { |
| | 75 | | position = BASECOORD_FIRST_CELL, |
| | 76 | | presence = PresenceStatus.ONLINE, |
| | 77 | | realm = new FriendsController.UserStatus.Realm() { layer = "layer", serverName = "server" } |
| | 78 | | }); |
| | 79 | |
|
| 1 | 80 | | Assert.AreEqual(GetFriendsCount(activeCells[BASECOORD_FIRST_CELL]), 1); |
| 1 | 81 | | Assert.AreEqual(GetFriendsCount(activeCells[BASECOORD_TEMPTATION]), 0); |
| | 82 | |
|
| 1 | 83 | | friendsController.RaiseUpdateUserStatus("userOnline", |
| | 84 | | new FriendsController.UserStatus() |
| | 85 | | { |
| | 86 | | position = BASECOORD_FIRST_CELL, |
| | 87 | | presence = PresenceStatus.OFFLINE, |
| | 88 | | realm = new FriendsController.UserStatus.Realm() { layer = "layer", serverName = "server" } |
| | 89 | | }); |
| | 90 | |
|
| 1 | 91 | | Assert.AreEqual(GetFriendsCount(activeCells[BASECOORD_FIRST_CELL]), 0); |
| 1 | 92 | | } |
| | 93 | |
|
| 0 | 94 | | private void SetupFriendController() { friendsController = new FriendsController_Mock(); } |
| | 95 | |
|
| | 96 | | private void SetupUserProfileController() |
| | 97 | | { |
| 2 | 98 | | UserProfileModel userOnline = new UserProfileModel() |
| | 99 | | { |
| | 100 | | name = "userOnline", |
| | 101 | | userId = "userOnline" |
| | 102 | | }; |
| 2 | 103 | | UserProfileModel userOffline = new UserProfileModel() |
| | 104 | | { |
| | 105 | | userId = "userOffline", |
| | 106 | | name = "userOffline" |
| | 107 | | }; |
| 2 | 108 | | UserProfileModel userOnlineNoRealm = new UserProfileModel() |
| | 109 | | { |
| | 110 | | name = "userOnlineNoRealm", |
| | 111 | | userId = "userOnlineNoRealm" |
| | 112 | | }; |
| | 113 | |
|
| 2 | 114 | | UserProfileController.i.AddUserProfileToCatalog(userOnline); |
| 2 | 115 | | UserProfileController.i.AddUserProfileToCatalog(userOffline); |
| 2 | 116 | | UserProfileController.i.AddUserProfileToCatalog(userOnlineNoRealm); |
| 2 | 117 | | } |
| | 118 | |
|
| | 119 | | private void SimulateFriendsUpdate() |
| | 120 | | { |
| 1 | 121 | | var userOnline = new FriendsController.UserStatus() |
| | 122 | | { |
| | 123 | | position = BASECOORD_TEMPTATION, |
| | 124 | | presence = PresenceStatus.ONLINE, |
| | 125 | | realm = new FriendsController.UserStatus.Realm() { layer = "layer", serverName = "server" }, |
| | 126 | | userId = "userOnline" |
| | 127 | | }; |
| | 128 | |
|
| 1 | 129 | | var userOffline = new FriendsController.UserStatus() |
| | 130 | | { |
| | 131 | | position = BASECOORD_TEMPTATION, |
| | 132 | | presence = PresenceStatus.OFFLINE, |
| | 133 | | realm = new FriendsController.UserStatus.Realm() { layer = "layer", serverName = "server" }, |
| | 134 | | userId = "userOffline" |
| | 135 | | }; |
| | 136 | |
|
| 1 | 137 | | var userOnlineNoRealm = new FriendsController.UserStatus() |
| | 138 | | { |
| | 139 | | position = BASECOORD_TEMPTATION, |
| | 140 | | presence = PresenceStatus.ONLINE, |
| | 141 | | realm = new FriendsController.UserStatus.Realm() { layer = "", serverName = "" }, |
| | 142 | | userId = "userOnlineNoRealm" |
| | 143 | | }; |
| | 144 | |
|
| 1 | 145 | | friendsController.RaiseUpdateUserStatus("userOnline", userOnline); |
| 1 | 146 | | friendsController.RaiseUpdateUserStatus("userOffline", userOffline); |
| 1 | 147 | | friendsController.RaiseUpdateUserStatus("userOnlineNoRealm", userOnlineNoRealm); |
| 1 | 148 | | } |
| | 149 | |
|
| | 150 | | private void SimulateHotSceneUpdate() |
| | 151 | | { |
| 1 | 152 | | var scenes = new HotScenesController.HotSceneInfo[] |
| | 153 | | { |
| | 154 | | new HotScenesController.HotSceneInfo() |
| | 155 | | { |
| | 156 | | baseCoords = BASECOORD_FIRST_CELL, |
| | 157 | | realms = new HotScenesController.HotSceneInfo.Realm[] |
| | 158 | | { |
| | 159 | | new HotScenesController.HotSceneInfo.Realm() |
| | 160 | | { |
| | 161 | | layer = "amber", |
| | 162 | | serverName = "fenrir", |
| | 163 | | usersCount = 10, |
| | 164 | | usersMax = 50 |
| | 165 | | }, |
| | 166 | | new HotScenesController.HotSceneInfo.Realm() |
| | 167 | | { |
| | 168 | | layer = "blue", |
| | 169 | | serverName = "unicorn", |
| | 170 | | usersCount = 2, |
| | 171 | | usersMax = 50 |
| | 172 | | } |
| | 173 | | }, |
| | 174 | | parcels = new Vector2Int[] { BASECOORD_FIRST_CELL, BASECOORD_FIRST_CELL + new Vector2Int(0, 1) }, |
| | 175 | | usersTotalCount = 12 |
| | 176 | | }, |
| | 177 | |
|
| | 178 | | new HotScenesController.HotSceneInfo() |
| | 179 | | { |
| | 180 | | baseCoords = BASECOORD_SECOND_CELL, |
| | 181 | | realms = new HotScenesController.HotSceneInfo.Realm[] |
| | 182 | | { |
| | 183 | | new HotScenesController.HotSceneInfo.Realm() |
| | 184 | | { |
| | 185 | | layer = "amber", |
| | 186 | | serverName = "fenrir", |
| | 187 | | usersCount = 1, |
| | 188 | | usersMax = 50 |
| | 189 | | } |
| | 190 | | }, |
| | 191 | | parcels = new Vector2Int[] { BASECOORD_SECOND_CELL }, |
| | 192 | | usersTotalCount = 1 |
| | 193 | | }, |
| | 194 | |
|
| | 195 | | new HotScenesController.HotSceneInfo() |
| | 196 | | { |
| | 197 | | baseCoords = BASECOORD_TEMPTATION, |
| | 198 | | realms = new HotScenesController.HotSceneInfo.Realm[] |
| | 199 | | { |
| | 200 | | new HotScenesController.HotSceneInfo.Realm() |
| | 201 | | { |
| | 202 | | layer = "red", |
| | 203 | | serverName = "temptation", |
| | 204 | | usersCount = 100, |
| | 205 | | usersMax = 50 |
| | 206 | | } |
| | 207 | | }, |
| | 208 | | parcels = new Vector2Int[] |
| | 209 | | { |
| | 210 | | BASECOORD_TEMPTATION, |
| | 211 | | BASECOORD_TEMPTATION + new Vector2Int(0, 1), |
| | 212 | | BASECOORD_TEMPTATION + new Vector2Int(0, 2) |
| | 213 | | }, |
| | 214 | | usersTotalCount = 100 |
| | 215 | | } |
| | 216 | | }; |
| | 217 | |
|
| 1 | 218 | | string scenesJson = "["; |
| 8 | 219 | | for (int i = 0; i < scenes.Length; i++) |
| | 220 | | { |
| 3 | 221 | | scenesJson += JsonUtility.ToJson(scenes[i]); |
| 3 | 222 | | if (i != scenes.Length - 1) |
| 2 | 223 | | scenesJson += ","; |
| | 224 | | } |
| 1 | 225 | | scenesJson += "]"; |
| | 226 | |
|
| 1 | 227 | | var json = "{\"chunkIndex\":0,\"chunksCount\":1,\"scenesInfo\":" + scenesJson + "}"; |
| 1 | 228 | | HotScenesController.i.UpdateHotScenesList(json); |
| 1 | 229 | | } |
| | 230 | |
|
| | 231 | | Dictionary<Vector2Int, HotSceneCellView> GetActiveCells() |
| | 232 | | { |
| 1 | 233 | | Dictionary<Vector2Int, HotSceneCellView> ret = new Dictionary<Vector2Int, HotSceneCellView>(); |
| 1 | 234 | | var cells = GameObject.FindObjectsOfType<HotSceneCellView>(); |
| 8 | 235 | | for (int i = 0; i < cells.Length; i++) |
| | 236 | | { |
| 3 | 237 | | ret.Add(cells[i].mapInfoHandler.baseCoord, cells[i]); |
| | 238 | | } |
| 1 | 239 | | return ret; |
| | 240 | | } |
| | 241 | |
|
| | 242 | | int GetFriendsCount(HotSceneCellView cell) |
| | 243 | | { |
| 6 | 244 | | var friendsView = cell.transform.GetComponentsInChildren<ExploreFriendsView>(includeInactive: false); |
| 6 | 245 | | return friendsView.Length; |
| | 246 | | } |
| | 247 | | } |
| | 248 | | } |