| | 1 | | using DCL; |
| | 2 | | using DCL.FPSDisplay; |
| | 3 | | using NUnit.Framework; |
| | 4 | | using System; |
| | 5 | | using System.Collections; |
| | 6 | | using UnityEngine; |
| | 7 | | using UnityEngine.TestTools; |
| | 8 | |
|
| | 9 | | namespace Tests |
| | 10 | | { |
| | 11 | | [Explicit] |
| | 12 | | public class FPSDisplayTests : IntegrationTestSuite_Legacy |
| | 13 | | { |
| | 14 | | [Test] |
| | 15 | | public void LinealFPSTest() |
| | 16 | | { |
| 0 | 17 | | LinealBufferFPSCounter counter = new LinealBufferFPSCounter(); |
| | 18 | |
|
| | 19 | | const float tenMillis = 0.01f; |
| | 20 | | const float expectedFps = 100.0f; |
| | 21 | |
|
| 0 | 22 | | for (int i = 0; i < 100; i++) |
| | 23 | | { |
| 0 | 24 | | counter.AddDeltaTime(tenMillis); |
| | 25 | | } |
| | 26 | |
|
| 0 | 27 | | Assert.AreEqual(counter.CurrentFPSCount(), expectedFps); |
| 0 | 28 | | } |
| | 29 | | } |
| | 30 | | } |