| | 1 | | using DCL.FPSDisplay; |
| | 2 | | using NUnit.Framework; |
| | 3 | | using UnityEngine; |
| | 4 | | using System.Collections; |
| | 5 | |
|
| | 6 | | namespace FPSDisplayTests |
| | 7 | | { |
| | 8 | | public class HiccupTests |
| | 9 | | { |
| | 10 | | [Test] |
| | 11 | | public void BehavesLikeFPSCounter() |
| | 12 | | { |
| 1 | 13 | | LinealBufferHiccupCounter counter = new LinealBufferHiccupCounter(); |
| | 14 | |
|
| | 15 | | const float tenMillis = 0.01f; |
| | 16 | | const float expectedFps = 100.0f; |
| | 17 | |
|
| 202 | 18 | | for (int i = 0; i < 100; i++) |
| | 19 | | { |
| 100 | 20 | | counter.AddDeltaTime(tenMillis); |
| | 21 | | } |
| | 22 | |
|
| 1 | 23 | | Assert.AreEqual(counter.CurrentFPSCount(), expectedFps); |
| 1 | 24 | | } |
| | 25 | |
|
| | 26 | | [Test] |
| | 27 | | public void DetectsOneHiccup() |
| | 28 | | { |
| 1 | 29 | | LinealBufferHiccupCounter counter = new LinealBufferHiccupCounter(); |
| | 30 | |
|
| | 31 | | const float tenMillis = 0.01f; |
| | 32 | |
|
| 202 | 33 | | for (int i = 0; i < 100; i++) |
| | 34 | | { |
| 100 | 35 | | counter.AddDeltaTime(tenMillis); |
| | 36 | | } |
| | 37 | |
|
| 1 | 38 | | counter.AddDeltaTime(FPSEvaluation.HICCUP_THRESHOLD_IN_SECONDS + 0.01f); |
| | 39 | |
|
| 1 | 40 | | Assert.AreEqual(counter.HiccupsCountInBuffer, 1); |
| 1 | 41 | | } |
| | 42 | |
|
| | 43 | | [Test] |
| | 44 | | public void CorrectlyAccountsTimeInHiccups() |
| | 45 | | { |
| 1 | 46 | | LinealBufferHiccupCounter counter = new LinealBufferHiccupCounter(); |
| | 47 | |
|
| 1 | 48 | | float hiccups = 0.0f; |
| 1 | 49 | | int hiccupCount = 0; |
| | 50 | |
|
| 2002 | 51 | | for (int i = 0; i < 1000; i++) |
| | 52 | | { |
| 1000 | 53 | | float value = Random.Range(0.001f, 1f); |
| 1000 | 54 | | counter.AddDeltaTime(value); |
| 1000 | 55 | | if (value > FPSEvaluation.HICCUP_THRESHOLD_IN_SECONDS) |
| | 56 | | { |
| 954 | 57 | | hiccups += value; |
| 954 | 58 | | hiccupCount += 1; |
| | 59 | | } |
| | 60 | | } |
| | 61 | |
|
| 1 | 62 | | Assert.AreEqual(counter.HiccupsSum, hiccups); |
| 1 | 63 | | Assert.AreEqual(counter.HiccupsCountInBuffer, hiccupCount); |
| 1 | 64 | | } |
| | 65 | |
|
| | 66 | | [Test] |
| | 67 | | public void GetSumOfHiccupsAndTime() |
| | 68 | | { |
| 1 | 69 | | LinealBufferHiccupCounter counter = new LinealBufferHiccupCounter(); |
| | 70 | |
|
| 1 | 71 | | float hiccups = 0.0f; |
| 1 | 72 | | float totalTime = 0.0f; |
| 1 | 73 | | int hiccupCount = 0; |
| | 74 | |
|
| | 75 | | // Fill in random values |
| 3002 | 76 | | for (int i = 0; i < 1500; i++) |
| | 77 | | { |
| 1500 | 78 | | float value = Random.Range(0.001f, 1f); |
| 1500 | 79 | | counter.AddDeltaTime(value); |
| | 80 | | } |
| | 81 | |
|
| 2002 | 82 | | for (int i = 0; i < 1000; i++) |
| | 83 | | { |
| 1000 | 84 | | float value = Random.Range(0.001f, 1f); |
| 1000 | 85 | | totalTime += value; |
| 1000 | 86 | | if (value > FPSEvaluation.HICCUP_THRESHOLD_IN_SECONDS) |
| | 87 | | { |
| 958 | 88 | | hiccupCount += 1; |
| 958 | 89 | | hiccups += value; |
| | 90 | | } |
| | 91 | |
|
| 1000 | 92 | | counter.AddDeltaTime(value); |
| | 93 | | } |
| | 94 | |
|
| | 95 | | const float eps = 0.002f; |
| 1 | 96 | | Assert.LessOrEqual(Mathf.Abs(counter.HiccupsSum - hiccups), eps); |
| 1 | 97 | | Assert.AreEqual(counter.HiccupsCountInBuffer, hiccupCount); |
| 1 | 98 | | Assert.LessOrEqual(Mathf.Abs(counter.GetTotalSeconds() - totalTime), eps); |
| 1 | 99 | | } |
| | 100 | | } |
| | 101 | | } |