| | 1 | | using UnityEngine; |
| | 2 | |
|
| | 3 | | public class FirstPersonCameraEntityReference : MonoBehaviour |
| | 4 | | { |
| | 5 | |
|
| | 6 | | public Transform cameraPosition; |
| | 7 | |
|
| | 8 | | private void Awake() |
| | 9 | | { |
| | 10 | | // Assign the camera position to the game object |
| 122 | 11 | | if (cameraPosition != null) |
| | 12 | | { |
| 116 | 13 | | transform.position = cameraPosition.position; |
| | 14 | | } |
| | 15 | |
|
| | 16 | | // Listen to changes on the camera mode |
| 122 | 17 | | CommonScriptableObjects.cameraMode.OnChange += OnCameraModeChange; |
| | 18 | |
|
| | 19 | | // Trigger the initial camera set |
| 122 | 20 | | OnCameraModeChange(CommonScriptableObjects.cameraMode, CommonScriptableObjects.cameraMode); |
| 122 | 21 | | } |
| | 22 | |
|
| | 23 | | private void OnDestroy() |
| | 24 | | { |
| 121 | 25 | | CommonScriptableObjects.cameraMode.OnChange -= OnCameraModeChange; |
| 121 | 26 | | CommonScriptableObjects.cameraForward.OnChange -= UpdateForward; |
| 121 | 27 | | } |
| | 28 | |
|
| 66 | 29 | | private void UpdateForward(Vector3 newForward, Vector3 prev) { transform.forward = newForward; } |
| | 30 | |
|
| | 31 | | private void OnCameraModeChange(CameraMode.ModeId newMode, CameraMode.ModeId prev) |
| | 32 | | { |
| 132 | 33 | | if (newMode == CameraMode.ModeId.ThirdPerson) |
| | 34 | | { |
| 1 | 35 | | CommonScriptableObjects.cameraForward.OnChange -= UpdateForward; |
| 1 | 36 | | transform.forward = transform.parent.forward; |
| 1 | 37 | | } |
| 131 | 38 | | else if (newMode == CameraMode.ModeId.BuildingToolGodMode) |
| | 39 | | { |
| 10 | 40 | | CommonScriptableObjects.cameraForward.OnChange -= UpdateForward; |
| 10 | 41 | | } |
| | 42 | | else |
| | 43 | | { |
| 121 | 44 | | CommonScriptableObjects.cameraForward.OnChange += UpdateForward; |
| | 45 | | } |
| 121 | 46 | | } |
| | 47 | | } |